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SableWyvern's latest activity
SableWyvern
reacted to
TiQuinn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I’ve realized that I don’t have the breadth of knowledge and play experience across systems to be able to declare anything as modern or...
Oct 4, 2025
SableWyvern
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think mechanics that focus on narrative are rather modern. Games in which are designed to give the player a little more choice, or...
Oct 4, 2025
SableWyvern
reacted to
sevenbastard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Im not sure i use the term " modern " for mechanics. When I think about newer RPGs I sometimes associate newish to a shift to story...
Oct 4, 2025
SableWyvern
replied to the thread
Will the complexity pendulum swing back?
.
I see no reason to believe crunch ever left. Mythras and BRP have thriving communities with new material being released and Mythras, at...
Oct 1, 2025
SableWyvern
replied to the thread
How long before VTTs support TTRPGs with AI GMs?
.
Not in any meaningful sense. I would much prefer to play with a bad GM who is a friend and doing their best in good faith, than spend...
Oct 1, 2025
SableWyvern
reacted to
The Firebird's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Like
.
I see the same argument often regarding AI being good--"it may have issues, but I generated it so fast". And that's because AI has...
Oct 1, 2025
SableWyvern
reacted to
AlexofBarbaria's post
in the thread
OSR
How to make dungeon crawls interesting
with
Like
.
Jacob has some good practical tips above. On the theory side, the reason this loop feels flat is it's not really a gameplay loop...
Sep 30, 2025
SableWyvern
reacted to
dbm's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
I would agree; in my 30 years experience of GURPS 3e and 4e it is extremely tactical and one of the few games where players can apply...
Sep 29, 2025
SableWyvern
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
To provide a bit more detail, I made use primarily of GURPS 4e, Psionics, Tactical Shooting, High-Tech and Ultra Tech. I also took a...
Sep 29, 2025
SableWyvern
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
What do you mean when you say it doesn't reward tactical play? Use the right set of optional rules, and you can expect the application...
Sep 29, 2025
SableWyvern
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
When I ran a combat-focused X-Com game, I used GURPS. Half the missions were investigation, VIP protection, recon and generally more...
Sep 29, 2025
SableWyvern
reacted to
Jacob Lewis's post
in the thread
OSR
How to make dungeon crawls interesting
with
Like
.
I’m not sure what specifically ties this discussion to OSR games, but I do have some thoughts on dungeon crawls more broadly. The gaps...
Sep 29, 2025
SableWyvern
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
with
Like
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I’m philosophically not keen on players actively wanting to make rolls. Rolls mean a chance of failure, which should be an acceptable...
Sep 27, 2025
SableWyvern
replied to the thread
D&D 5E (2024)
How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?
.
If you can just use any stat you want for any task you want, you might as well just dump the lot and give everyone a single, fixed...
Sep 25, 2025
SableWyvern
reacted to
kermit4karate's post
in the thread
D&D General
Forgotten Realms - why do you still like running games here? +
with
Like
.
Yes, I still play them the same way, same monocultures, which I always understood as akin to Japan or Saudi Arabia -- culturally closed...
Sep 22, 2025
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