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SableWyvern's latest activity
SableWyvern
reacted to
Koloth's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Things that many folks consider modern appeared in early games. Fantasy Trip has a decent list of non combat Talents(skills). Its...
Oct 5, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
While your main point relates to success with complication as a main focus, I think it's worth noting that degrees of success rather...
Oct 5, 2025
SableWyvern
reacted to
Deadstop's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Heck, James Bond 007, pointed to by some as the origin of metacurrency points (though there are earlier examples) had “add something to...
Oct 5, 2025
SableWyvern
reacted to
KYRON45's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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"Ism's in my opinion are not good. A person should not believe in an -ism, he should believe in himself.".....Ferris Bueller
Oct 5, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm very much getting the impression that "modern" actually means, "recent games that emphasise mechanics that can trace a clear lineage...
Oct 5, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I do not believe that intentional design or careful thought is a new thing. Surely games like Runequest, Pendragon, Ghostbusters, Amber...
Oct 5, 2025
SableWyvern
reacted to
billd91's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't know that there's any single definition of "modern" TTRPG mechanics that makes sense. I get that narrative tools are all the...
Oct 5, 2025
SableWyvern
reacted to
Deset Gled's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
"Modern" is anything brought into existence since the futuristic year 2000. "Traditional" is anything that a boomer did twice...
Oct 4, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Almost every time someone points out a specific, so-called "modern" innovation, it's something that has been around forever; the main...
Oct 4, 2025
SableWyvern
reacted to
TiQuinn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I’ve realized that I don’t have the breadth of knowledge and play experience across systems to be able to declare anything as modern or...
Oct 4, 2025
SableWyvern
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think mechanics that focus on narrative are rather modern. Games in which are designed to give the player a little more choice, or...
Oct 4, 2025
SableWyvern
reacted to
sevenbastard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Im not sure i use the term " modern " for mechanics. When I think about newer RPGs I sometimes associate newish to a shift to story...
Oct 4, 2025
SableWyvern
replied to the thread
Will the complexity pendulum swing back?
.
I see no reason to believe crunch ever left. Mythras and BRP have thriving communities with new material being released and Mythras, at...
Oct 1, 2025
SableWyvern
replied to the thread
How long before VTTs support TTRPGs with AI GMs?
.
Not in any meaningful sense. I would much prefer to play with a bad GM who is a friend and doing their best in good faith, than spend...
Oct 1, 2025
SableWyvern
reacted to
The Firebird's post
in the thread
How long before VTTs support TTRPGs with AI GMs?
with
Like
.
I see the same argument often regarding AI being good--"it may have issues, but I generated it so fast". And that's because AI has...
Oct 1, 2025
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