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SableWyvern's latest activity
SableWyvern
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
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There are any number of systems I would do this with, depending on the exact nature of the game I want to run. It could be any of the...
Oct 8, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I agree. Since I strongly disagree with that idea, it really explains why I don't care for most modern mechanics. Thanks!
Oct 8, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Speaking generally, the longer this thread goes on, the more I feel that the most distinctive defining feature of modern RPG design...
Oct 8, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
The question wasn't directed at me, and I'm not all that well versed in Tomb Raider so I don't have a specific answer to this question...
Oct 8, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
You may be right; I was using theme in this instance essentially as a catch-all for the intended mood and style of play, including what...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
To add to this, when I used GURPS to run X-Com, the reason I chose GURPS was because, after evaluating a range of systems it was GURPS...
Oct 7, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah, its probably more accurate to say that the modern period is not so much represented by better tools (which only makes sense from...
Oct 7, 2025
SableWyvern
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
my take is that they were resisting an implicit ‘newer is always better’ in some posts kinda like this one ;) I would disagree with...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Fair point. I think this means the "and tightly focused mechanics that drive play" (or something along those lines) is indeed the more...
Oct 7, 2025
SableWyvern
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Rather than “aimless”, I think the useful antonym might be something like “unlinked”. There’s a book about the design of the Wild Wide...
Oct 7, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
And I tried to make a distinction between two versions of that, and apparently that's not working. So, I again repeat I'm uninterested...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Throughout this conversation, I've been saying that it sounds like you think intent only counts as intent if it's narrowly focused on a...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
GURPS has a clear focus -- providing the tools to simulate a variety of (usually reasonably grounded) worlds and settings with a...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
If you don't want to use the word to cover the things it usually covers, then I'd suggest using a different word, or adding some...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
That was my position, but I'm not sure it was widely held -- I recall getting quite a bit of pushback (some of my earliest posts here...
Oct 7, 2025
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