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SableWyvern's latest activity
SableWyvern
reacted to
Moving Pictures's post
in the thread
AD&D 1E
XP Value for Monsters?
with
Like
.
You're overthinking it. Adjust the Xp based on the monster's general capacities. That's it. I made an excel spreadsheet to model the...
Oct 13, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
If they're being generated by me, then most likely by the allocation of AC, HD and few other key values, and certainly not by following...
Oct 13, 2025
SableWyvern
reacted to
Crimson Longinus's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I totally agree that in many newer games, especially those of more narrativist style, the mechanics drive the story in significantly...
Oct 13, 2025
SableWyvern
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think this issue of NPC and PC build and stats is an interesting one. D&D did not try to establish any sort of parallel or...
Oct 12, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The problem with this as I've mentioned before is that players usually know the mechanics to at least some extent, and knowledge of the...
Oct 12, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You're missing the point. People aren't going to stop thinking that way just because a game tells them to. Some approaches to engaging...
Oct 11, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
As I note above, I don't think the arrow points only in one direction there. In some cases it was design choices to reduce load that...
Oct 11, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm not going to speak for Micah--we don't share that much in taste, though not nothing--but my feeling is that reducing GM overload...
Oct 11, 2025
SableWyvern
reacted to
SpellObjectEnthusiast's post
in the thread
D&D General
Has 5e become noise?
with
Like
.
Most people who play 5e don't follow any news of any 3pp coming out - they're extremely unplugged to the RPG scene outside of (maybe)...
Oct 11, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't know what was edited either. Maybe I'm also reading it too harshly, but it did initially come across to me as, "Oh, you don't...
Oct 11, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Only if you assume all choices are binary, and intentionally pick silly things to be the opposites to the things you like. If you don't...
Oct 10, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
To me, a reaction roll is something I rely on to guide my behaviour when it's not clear how an NPC will react. While it may result in...
Oct 10, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
It's certainly not my intention to be making such a claim. I think my very last paragraph there is possibly the most important. Note...
Oct 10, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I would be very hesitant to allow for a broad generalisation that traditional mechanics hamper play in the way you describe, but have no...
Oct 10, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I gave numerous examples in the post of mine you originally quoted, of ways in which I believe modern mechanics can drive play and...
Oct 9, 2025
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