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SableWyvern's latest activity
SableWyvern
replied to the thread
Survey Says TTRPGs Bring Mental Health, Romance, and Friendship
.
I wouldn't be at all surprised by a large number of people saying games are good for their mental health. The part that surprised me was...
Oct 16, 2025
SableWyvern
replied to the thread
Survey Says TTRPGs Bring Mental Health, Romance, and Friendship
.
How is trauma being defined here? 75% of participants saying they're using roleplaying to deal with trauma sounds like a huge number, to...
Oct 16, 2025
SableWyvern
reacted to
Lanefan's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
I'm a bit harsher - if someone's humming and hawing for too long I'll jump to the next player, knock the indecisive player's character a...
Oct 14, 2025
SableWyvern
replied to the thread
Would you purchase an expansion, from a different system than you use, to adapt for your preferred system? If yes why?
.
Oh, yeah, I also have the full set of *Without Number games, which I pick up in the knowledge there's likely to be something I can take...
Oct 14, 2025
SableWyvern
replied to the thread
D&D General
Kingdoms of Kalamar vs Greyhawk? And any good modules?
.
I haven't played in either recently, but I found Kalamar more interesting than Greyhawk generally. Frandor's Keep (for Hackmaster) is an...
Oct 14, 2025
SableWyvern
replied to the thread
Would you purchase an expansion, from a different system than you use, to adapt for your preferred system? If yes why?
.
As some specific examples, I purchased pretty much every single Al Qadim boxed set, along with the Dark Sun OBS and Ivory Triangle boxed...
Oct 14, 2025
SableWyvern
reacted to
ilgatto's post
in the thread
AD&D 1E
XP Value for Monsters?
with
Like
.
In my defense, I was quoting Gygax! B-)
Oct 13, 2025
SableWyvern
replied to the thread
AD&D 1E
XP Value for Monsters?
.
I thought you said this was for 1e AD&D? ;)
Oct 13, 2025
SableWyvern
replied to the thread
Would you purchase an expansion, from a different system than you use, to adapt for your preferred system? If yes why?
.
Yes I would. Why? Because I prefer the mechanics of the system I'm using as my baseline rules to the system associated with the setting...
Oct 13, 2025
SableWyvern
reacted to
Moving Pictures's post
in the thread
AD&D 1E
XP Value for Monsters?
with
Like
.
You're overthinking it. Adjust the Xp based on the monster's general capacities. That's it. I made an excel spreadsheet to model the...
Oct 13, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
If they're being generated by me, then most likely by the allocation of AC, HD and few other key values, and certainly not by following...
Oct 13, 2025
SableWyvern
reacted to
Crimson Longinus's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I totally agree that in many newer games, especially those of more narrativist style, the mechanics drive the story in significantly...
Oct 13, 2025
SableWyvern
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think this issue of NPC and PC build and stats is an interesting one. D&D did not try to establish any sort of parallel or...
Oct 12, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The problem with this as I've mentioned before is that players usually know the mechanics to at least some extent, and knowledge of the...
Oct 12, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You're missing the point. People aren't going to stop thinking that way just because a game tells them to. Some approaches to engaging...
Oct 11, 2025
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