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SableWyvern's latest activity
SableWyvern
replied to the thread
Player skill vs character skill?
.
To be clear, I'm not trying to convince you of anything. If what you're doing works for you, it works for you -- it just happens to be...
Wednesday at 5:12 AM
SableWyvern
replied to the thread
Player skill vs character skill?
.
Whereas I'm typically fine with status quo as a possible outcome. Sometimes, "no, you're not able to pick this lock at this time, try...
Wednesday at 4:48 AM
SableWyvern
replied to the thread
Player skill vs character skill?
.
I'm just pointing out that I've seen advocates for and participated personally in this playstyle outside of the OSR (including much more...
Wednesday at 4:15 AM
SableWyvern
replied to the thread
Player skill vs character skill?
.
I developed this style of play because I grew up running Rolemaster, where any given roll has a chance of disaster. This naturally...
Wednesday at 3:57 AM
SableWyvern
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
I always check, but that's because I know that I generally need to avoid throwing opinions around in 5e threads. For someone who is here...
Wednesday at 3:29 AM
SableWyvern
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
I am (pleasantly) surprised by the amount of love for RM going on in this thread. Even if RMU specifically is of no interest to me, I'm...
Wednesday at 3:07 AM
SableWyvern
reacted to
TKurtBond's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
Maybe, but there is something quite appealing about the world described by MERP and the I.C.E. Middle-earrth supplements that could be a...
Wednesday at 3:02 AM
SableWyvern
reacted to
dbm's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
I still feel RM has one of the best class and level system implementations for that reason. By the time you got all the 2e Companions...
Wednesday at 3:02 AM
SableWyvern
reacted to
TrippyHippy's post
in the thread
Nominate your MOST ANTICIPATED RPG of 2026
with
Like
.
If it’s at the printers now (it is), then it will be an early 2026 release!
Wednesday at 2:59 AM
SableWyvern
replied to the thread
What makes setting lore "actually matter" to the players?
.
If they're in a game with dozens of class and race options, then they're most likely there for people who want dozens of class and race...
Wednesday at 1:47 AM
SableWyvern
replied to the thread
What makes setting lore "actually matter" to the players?
.
A lot of this conversation seems to be begging the question, to me. If I like a setting, if I'm inspired to run a game in that setting...
Wednesday at 1:23 AM
SableWyvern
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Bluntly? Inform the mechanics in some fashion. Nothing else will matter to some of them, and even for those who it can matter to, on...
Wednesday at 1:03 AM
SableWyvern
reacted to
zakael19's post
in the thread
Player skill vs character skill?
with
Like
.
There can be, sure. A heavily optimized high tactics play table is going to look very different then one where people get together to BS...
Wednesday at 12:27 AM
SableWyvern
reacted to
overgeeked's post
in the thread
Player skill vs character skill?
with
Like
.
Exactly that. When I say player skill, that's exactly what I mean. Players solving problems with their ingenuity and brains rather than...
Wednesday at 12:25 AM
SableWyvern
replied to the thread
Player skill vs character skill?
.
It sounds like when you say "D&D" you mean 5e, Pathfinder and similar games, where choosing and using specific feats and abilities is a...
Wednesday at 12:24 AM
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