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SableWyvern's latest activity
SableWyvern
replied to the thread
2026 Intentions-Goals-Objectives... maybe even resolutions!
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I want my current Rolemaster campaign to still be going strong this time next year.
Dec 17, 2025
SableWyvern
replied to the thread
Thread block
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I'm sure there are plenty of people using it with no malicious intent and, on Reddit, those people aren't even given the option of...
Dec 17, 2025
SableWyvern
replied to the thread
Thread block
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My assumption is that the final word isn't for the blockee's benefit, it's for everyone else following along. See this sick burn? And...
Dec 17, 2025
SableWyvern
replied to the thread
Thread block
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Exactly. While I don't use the block feature, I have no problem with anyone else using it. I do have a problem with two-way blocking...
Dec 17, 2025
SableWyvern
reacted to
Maxperson's post
in the thread
Thread block
with
Like
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Except that nobody here is arguing that. It's the missing thread problem that is being discussed, not folks speaking out against...
Dec 17, 2025
SableWyvern
reacted to
cbwjm's post
in the thread
Thread block
with
Like
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The 3rd side is the people who do the blocking, we aren't going to complain either since the system is working for us. I checked my...
Dec 17, 2025
SableWyvern
replied to the thread
Thread block
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That doesn't seem at all remarkable to me -- it's just a logical outcome. I mean, I wouldn't even have clicked in this thread if I...
Dec 17, 2025
SableWyvern
reacted to
Mustrum_Ridcully's post
in the thread
The "math" of RPGs
with
Like
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The more often you roll, the closer your average roll result is to the expected average. But it also makes it more likely that in some...
Dec 17, 2025
SableWyvern
reacted to
Benjamin Olson's post
in the thread
D&D General
Rewarding player empathy: restoring an NPC’s wings in a starter adventure (Stormwreck Isle)
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Like
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Very well. We strongly disagree. Overcoming limitations through hard work, clever roleplay, etc. in a world where everything you want...
Dec 16, 2025
SableWyvern
replied to the thread
D&D General
Rewarding player empathy: restoring an NPC’s wings in a starter adventure (Stormwreck Isle)
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I think that, in the moment, my players would probably feel: Fun > fantasy "realism". Over the course of a campaign though, they...
Dec 16, 2025
SableWyvern
reacted to
Aenwyn's post
in the thread
D&D General
Rewarding player empathy: restoring an NPC’s wings in a starter adventure (Stormwreck Isle)
with
Like
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I understand the point, and I don’t want to forbid my players from choosing violence or revenge. I’ve just realized that I need to...
Dec 16, 2025
SableWyvern
replied to the thread
D&D General
Rewarding player empathy: restoring an NPC’s wings in a starter adventure (Stormwreck Isle)
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Yeah, my responses assumed perfect communication. Since then, I've picked up on the fact that perhaps the real issues is a break-down in...
Dec 16, 2025
SableWyvern
reacted to
Audiomancer's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Haha
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I went to go see a discussion about DMing, and a car fight broke out…
Dec 16, 2025
SableWyvern
replied to the thread
D&D General
A Rant: DMing is not hard.
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You've now defined a circular argument. If being a good GM definitionally means being good at playing a range of different games and...
Dec 16, 2025
SableWyvern
replied to the thread
D&D General
Rewarding player empathy: restoring an NPC’s wings in a starter adventure (Stormwreck Isle)
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Do you want the players to avoid killing all the kobolds because you simply don't want to participate in a game where the PCs engage in...
Dec 16, 2025
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