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SableWyvern's latest activity
SableWyvern
reacted to
AlViking's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
My preferences are not going to match up to what everyone wants. At the same time I have no issue filling my table with players that...
Jan 11, 2026
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Everyone is, of course, entitled to do whatever they wish, but my general feeling is: If your aim is to make great games, make the...
Jan 10, 2026
SableWyvern
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I generally give my money to small companies and independent creators, because they're more likely to prioritize the product over the...
Jan 10, 2026
SableWyvern
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I published an RPG and a supplement and took no account of this whatsoever. I just published the game I wanted to make. They're...
Jan 10, 2026
SableWyvern
reacted to
Flying Toaster's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
I must say I am a bit baffled by some of the more extreme opinions expressed in this thread. As a DM it is “my way or the highway”...
Jan 10, 2026
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
And here, you're doing the heavy lifting with "unnecessary". You'd find a lot of it unnecessary because you don't find engaging with it...
Jan 9, 2026
SableWyvern
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Define "unnecessary" and then make the claim that your definition isn't just your personal opinion.
Jan 9, 2026
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think the bigger point is that simplifying almost always means you are giving up something. In your hypothetical example of...
Jan 9, 2026
SableWyvern
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
So this isn't me disagreeing with you, just adding a different perspective. Some games, and some groups of players, approach RPGs with...
Jan 9, 2026
SableWyvern
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm not even suggesting that it's impossible that some element of that D&D inspired genre that wasn't inspired in the first place by D&D...
Jan 9, 2026
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Specifically, the claim was that the tropes they emulate are those of "D&D-derived fantasy". They can't have been designed to emulate...
Jan 9, 2026
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Even if that's the case, it's not the existence of mechanics that have been around since the 1970s (eg, classes, levels and hit points...
Jan 9, 2026
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yes, when I chose the word recursive, I was thinking of a conversation like this; - D&D mechanics are designed to emulate a genre. -...
Jan 9, 2026
SableWyvern
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I never said there wasn't a genre of heroic D&D-inspired fantasy, I said that it seems problematic to identify the mechanics of D&D as...
Jan 9, 2026
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
For the record, I agree with the sentiment behind @Fenris-77's comment, even if I'd use a different term.
Jan 9, 2026
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