Recent content by SableWyvern

  1. SableWyvern

    Do you have a "litmus test" setting for generic rule sets?

    None? I've already stated at least once, possibly twice, in this thread, that I treat all RPGs as toolkits, and have maintained that position throughout. In any event, this is also a question that is a distraction from what I'm actually addressing. @TwoSix stated: You seemed to disagree, and...
  2. SableWyvern

    Do you have a "litmus test" setting for generic rule sets?

    That's a goal post shift. The original point being made, which you questioned, was not that D&D 5e is generic, but that it could be made generic, with some work.
  3. SableWyvern

    Do you have a "litmus test" setting for generic rule sets?

    Yes, I was also thinking about things like the old d20 Vitality/Wounds or current Stars Without Number as options. If emulating gunfire is important, there are a wide range of options out there. And, of course, "silly ablative hitpoints" is always a potentially viable option, if that's the vibe...
  4. SableWyvern

    Do you have a "litmus test" setting for generic rule sets?

    You seem to be conflating "generic" with "covers all situations in a fashion to meets my preferences". D&D can absolutely do gunfire, as proven by the many, many D&D based rulesets that account for gunfire. Whether it does so in a fashion that works for you is a separate question entirely...
  5. SableWyvern

    Do you have a "litmus test" setting for generic rule sets?

    You've pretty much described my approach, although perhaps coming at it from the opposite direction. I treat every system as a toolkit, because I'm always willing to do that work. But I don't really treat anything as generic, because I always have a specific use-case in mind and I've picked the...
  6. SableWyvern

    Do you have a "litmus test" setting for generic rule sets?

    Rolemaster is my first love and I'm running a campaign of it right now. If I took widespread opinions and feelings on the game as some kind of personal attack, I'd be gibbering mess. I also don't mind GURPS -- I found it did exactly what I needed, and did it well, when I used it to run X-Com...
  7. SableWyvern

    Do you have a "litmus test" setting for generic rule sets?

    I'm not sure what it is you think was being asked in the OP. Here are what seems to be the pertinent parts to me: Many people are answering this question quite explicitly, and saying, "No, I don't," and then explaining why. Some people are saying, "No, I don't," and then explaining why. Are...
  8. SableWyvern

    Do you have a "litmus test" setting for generic rule sets?

    If I'm looking to use a generic ruleset, it's because I think it will provide me with what I need for a specific campaign I'm planning to run -- so the only thing I would test it against is the specific concept I have in mind. I've used a few generic systems over time, but never because they...
  9. SableWyvern

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    Those processes generally rely on an existing understanding of the material and/or an understanding of traditional research methods. [Edit: The ship may end up being righted or the problem may not be as large it it seems to me but, at the moment, there do seem to be increasing numbers of people...
  10. SableWyvern

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    If I want accurate information on something I care about, I'm absolutely checking multiple sites and doing my best to verify their authenticity. That type of effort has always been necessary when conducting research. If I don't care about accuracy, I'm not likely to care enough to search in the...
  11. SableWyvern

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    Wikipedia these days has a pretty robust system of editorial oversight (even if crowdsourced); egregious issues are rare and generally caught fairly fast. It's not infallible, but it's also not without rigour. I would posit that it was entirely appropriate to be more skeptical of it in it's...
  12. SableWyvern

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    At the time I made that post, I wasn't aware that I was many pages behind the discussion. Others have covered this topic in more detail since the post I was replying to, so I don't see any value in rehashing it. I certainly don't believe this thread is the place to get into an argument over the...
  13. SableWyvern

    AI/LLMs AI art bans are going to ruin small 3rd party creators

    In my case, the point is to highlight my belief that we're talking about artificial rights introduced to deal with changing technological circumstances, not natural rights that we've always recognised. Inportantly, this also means I don't believe in defending the ongoing existence of the right...
  14. SableWyvern

    AD&D 1E Revised and Rebalanced Magic-User for 1e AD&D

    Given my two old school (1e AD&D and ACKS) campaigns both finished up with the highest-level PCs around 8th or 9th, "before 7th" is a fair proportion of the game, in my experience. And, since magic missile is a pretty potent, scaling spell, those two extra first level slots remain fairly useful...
  15. SableWyvern

    AD&D 1E Revised and Rebalanced Magic-User for 1e AD&D

    This feels like a pretty big power boost to me -- a considerable number of additional spells likely to be known (unless you're using a pretty strict method of ability score generation) and preparation takes a mere 3 min per level instead of 15. I do appreciate the fact that you've stuck with a...
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