Recent content by SableWyvern

  1. SableWyvern

    Grading the Rolemaster/Spacemaster System

    My impression is that it's different enough to both to ensure they please as few people as possible.
  2. SableWyvern

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    It doesn't even need to be the "D&D sphere". The list of games I'm likely to run in coming years is: Mythras (modern): Significantly more complex than the RQ games it grew out of. A tool kit, requiring multiple dials and settings to be tweaked prior to play. WFRP 4e: (modern): Significantly...
  3. SableWyvern

    Rules-Lite VS "Crunchy" TTRPG Systems

    Sure, but I don't think anyone is talking about unlimited trust, and no one engaged this discussion in good faith interprets trust in this context to mean, "I trust this person to always make the best possible decision, no matter how high the stakes, how high the pressure, how quickly a decision...
  4. SableWyvern

    Rules-Lite VS "Crunchy" TTRPG Systems

    No gaming sounds a lot better to me than gaming with people I don't trust. Clearly some people feel differently, but I don't get it.
  5. SableWyvern

    Grade the Silhouette System

    As I recall, the main mathematical issue with the system is that a stat of +3 had a pretty dramatic effect, especially when it was in Dex, and it was relatively easy to acquire. The game played best with stat values no higher than +2, possibly allowing a +3 for absolutely elite, best-of-the-best.
  6. SableWyvern

    Rules-Lite VS "Crunchy" TTRPG Systems

    I remain confused that so many people are OK playing games with GMs they don't trust.
  7. SableWyvern

    D&D 2E 2E Darksun Observations

    Mentalism would be the RM Realm most similar to psionics. Essence would map to what D&D calls arcane these days.
  8. SableWyvern

    D&D 2E 2E Darksun Observations

    I used Stars Without Number psionics as the basis for my Mythras Dark Sun conversion. The upside here for anyone using a D&D system is that SWN number is already highly compatible, and the conversion work would be minimal. The hitch is that I also had the Mythras Folk Magic system available to...
  9. SableWyvern

    D&D General What is your default approach to the rules, permissive or restrictive?

    Other than in some situations where you're specifically limiting options for practical reasons (eg, you can do it, but at the level of the abstraction, it has no mechanical effect) restrictive seems to me to be completely missing the point of TTRPGs. If you want a fixed set of options, a CRPRG...
  10. SableWyvern

    D&D 5E How Do I Figure Out A Room Size On A Diagonal Room On A Grid Map?

    If a square is five feet, it is roughly 7.5 feet from corner to corner. Not sure if that helps or not. If the squares are offset by a full half square (not sure what you mean by misaligned), then what you have is actually equivalent to a hex grid.
  11. SableWyvern

    D&D General Who “owns” a PC after the player stops using them?

    I am not an expert on IP Law. Some of what follows may not be completely accurate, but I'm confident about the broad strokes. Copyright was designed to be literally what it says -- it conveys the right to copy something. When copyright was being developed, the following points were taken as...
  12. SableWyvern

    What makes a "bad GM" or a "bad player"?

    I agree, it's not exactly the same. I still know of some dedicated sandbox GMs who would be entirely OK with players who made that decision, even at the last minute. If it is ok, it's the kind of thing I would agree should be clearly established up front. If it comes up due to mismatched...
  13. SableWyvern

    What makes a "bad GM" or a "bad player"?

    One of my happiest moments in my previous campaign was when I had an NPC begging and grovelling and crying at a PCs feet, desperate for aid, and the player turned her away. It was great to know that I could put absolutely everything into playing that NPC, without fear that the player would feel...
  14. SableWyvern

    D&D General Who “owns” a PC after the player stops using them?

    It must be a bit of a shock to people who are so eager to claim ownership and control of ideas, and truly seem to believe this is healthy and normal and desirable, to see this long line people all explain that they're happy for their ideas to be freely shared and built on, for the enrichment of...
  15. SableWyvern

    What makes a "bad GM" or a "bad player"?

    First, turning up late to things, and being ok with people being late does not remotely meet my criteria for calling someone a horrible person. And I absolutely believe there are groups of casual players who don't really care what time people turn up, and are all just there to chill and roll...
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