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You might also take a look at the Iron Kingdoms setting. It's very low magic, but replaces magic with alchemy and technology. It's hard to get a hold of though.
I found much the same thing. I'm currently running a 4e group through the Pathfinder Darkmoon Vale adventures. The fluff and setting are fine, even fun. But I've had to completely redesign the encounters and such. The timing and spacing on them doesn't make much sense. 4e has a very different...
I have to agree that any version of the non-d20 L5R system is inherently better and more apt to handle the setting appropriately. Having run the setting and played L5R for a number of years you're going to want to get a handle on the themes and concepts of the setting. It's likely the most...