Way back in 2nd ed., I had the local would-be evil empire learn a way to turn their elite soldiers into gargoyles. The campaign started with the PCs supporting an army discovering that their enemy was (a) flying and (b) immune to normal weapons. The players were fine. The army was screwed.
I found them to be a good example of what other worldbooks should do, in terms of evocative, original locations and plot hooks. But they're not some works of transcendent genius or anything.
I thought Wic would be a soldier because of Sam's "I just want to play with my friends and kill stuff" attitude following his hiatus. The other tables sound more like hard work.
I think you are demonstrating the need to make a distinction between the original SHOW "Critical Role" that first aired ten years ago, and the BRAND "Critical Role" that exists now.
I'll be watching the new shows, certainly, but I don't feel this to be a continuation of the previous product...
I'd like some feedback on the math for Nick/Hunter's Mark. (The missus is building a dagger monk)
Since you have to give up the monk's Flurry of Blows to cast HM/Hex in the first place, that would impact your average damage over two or more rounds, correct? And the risk of losing the spell due...
I've been looking at old monk subclasses (published and not) and at first glance, a lot of them seem to be built around giving abilities to monks that the monks have by default in 2024. So some rethinking might be in order.
Clever, but we have at least one magic item (Clockwork Amulet) that establishes that the Forces of Law inflicting balance on your attack roll makes it a ten.
It suddenly struck me that I'd want to change the name. "Favored Enemy" doesn't really suggest "I can select one foe at a time for extra damage". As a 1st ed player, it still feels to me more like "I'm specially trained in hunting dragons".
"Hunter's Mark" is a good name for the effect, though.
I played a "reanimator artificer" in a Deadlands (Savage Worlds) game once - the reaction from other players when I first got to yell "IT'S ALIIIIVE!" was worth the investment.
When I ran a similar eating contest in Netherdeep, I found out that one of my players has an intense dislike of eating contests. I quickly resolved it (for another player) with a stat check and no particular description. Just a thing for any Session 0 fans.