When I ran a similar eating contest in Netherdeep, I found out that one of my players has an intense dislike of eating contests. I quickly resolved it (for another player) with a stat check and no particular description. Just a thing for any Session 0 fans.
Campaign setting I'm working on has the local storm giant king in a magical coma, so his loyal queen and her loyal knight are keeping the kingdom together by force of will - Justinian and Theodora.
Had a Twilight Cleric in my Frostmaiden / Sri Raji campaigns, so level 1-20. The 300' is ridiculous, and the temp HP are less obnoxious when the levels are high. But you do need to, let's say, look at it as an opportunity to pull out all the stops when it comes to throwing damage at your party...
The thing is, though; if WotC wants to use fireball as the benchmark for 3rd level spells, doesn't that imply that Spirit Guardians is, in fact, overpowered?
I think the real failure is that WotC doesn't really want to tell us how decisions about game balance get made.
I have a vague idea for a Planescape campaign where the PCs are given the option of destroying the physical manifestation of the alignment system, and have to decide for themselves if they are for this or against it.
I was thrilled to see a D&D cartoon. Slightly disappointed, but it was better than nothing.
I always wondered how they ever expected to make level if they didn't kill anything.
While I agree that most griffons would fly away, I wouldn't recommend deciding this until the PCs have had a go at the scenario. Maybe someone rolls a 20 on Animal Handling or something and the group's really enthusiastic.
The training time is a good idea - by the time the PCs are, what, 5th...
I wouldn't mind just seeing a guide to creating a hopepunk setting - considering how, in terms of the DM's world-building, you're still building a dark world full of dark things, and expecting the players to do the "hope" part.