I'd like some feedback on the math for Nick/Hunter's Mark. (The missus is building a dagger monk)
Since you have to give up the monk's Flurry of Blows to cast HM/Hex in the first place, that would impact your average damage over two or more rounds, correct? And the risk of losing the spell due...
I've been looking at old monk subclasses (published and not) and at first glance, a lot of them seem to be built around giving abilities to monks that the monks have by default in 2024. So some rethinking might be in order.
Clever, but we have at least one magic item (Clockwork Amulet) that establishes that the Forces of Law inflicting balance on your attack roll makes it a ten.
It suddenly struck me that I'd want to change the name. "Favored Enemy" doesn't really suggest "I can select one foe at a time for extra damage". As a 1st ed player, it still feels to me more like "I'm specially trained in hunting dragons".
"Hunter's Mark" is a good name for the effect, though.
I played a "reanimator artificer" in a Deadlands (Savage Worlds) game once - the reaction from other players when I first got to yell "IT'S ALIIIIVE!" was worth the investment.
When I ran a similar eating contest in Netherdeep, I found out that one of my players has an intense dislike of eating contests. I quickly resolved it (for another player) with a stat check and no particular description. Just a thing for any Session 0 fans.
Campaign setting I'm working on has the local storm giant king in a magical coma, so his loyal queen and her loyal knight are keeping the kingdom together by force of will - Justinian and Theodora.
Had a Twilight Cleric in my Frostmaiden / Sri Raji campaigns, so level 1-20. The 300' is ridiculous, and the temp HP are less obnoxious when the levels are high. But you do need to, let's say, look at it as an opportunity to pull out all the stops when it comes to throwing damage at your party...
The thing is, though; if WotC wants to use fireball as the benchmark for 3rd level spells, doesn't that imply that Spirit Guardians is, in fact, overpowered?
I think the real failure is that WotC doesn't really want to tell us how decisions about game balance get made.
I have a vague idea for a Planescape campaign where the PCs are given the option of destroying the physical manifestation of the alignment system, and have to decide for themselves if they are for this or against it.
I was thrilled to see a D&D cartoon. Slightly disappointed, but it was better than nothing.
I always wondered how they ever expected to make level if they didn't kill anything.