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saviirkad's latest activity
S
saviirkad
replied to the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
.
I am as well. An early blow to my HP can be described as the PC exerting themselves physically to dodge the swing, or taking an...
Friday at 5:15 PM
S
saviirkad
replied to the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
.
John Wick is also a good example of how bullets can be flying, but not every bullet is someone dropping. Like with most D&D combats...
Friday at 4:23 PM
S
saviirkad
reacted to
Neonchameleon's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
And this sort of attitude is why people dismiss class based design as only leading to cookie cutter characters where what you pick at...
Friday at 3:50 PM
S
saviirkad
reacted to
Not a Decepticon's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
Stop making "blandification" happen, it won't happen. Let me get this straight. You look at modern Cleric, that goes to battle with...
Friday at 3:50 PM
S
saviirkad
replied to the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
.
For me this is when it starts to veer less into how I would adjudicate a gun within the same base setting as "typical" D&D and more...
Friday at 3:42 PM
S
saviirkad
reacted to
SkidAce's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
Guns in Fantasy not without precedent...
Apr 9, 2026
S
saviirkad
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
This back and forth should only go on for so long, and that point probably already passed, so I'm going to make this my last response on...
Apr 9, 2026
S
saviirkad
replied to the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
.
Really for me and my group, just comes down to whether the world we're playing in has firearms as part of the visual aesthetic of...
Apr 8, 2026
S
saviirkad
reacted to
DEFCON 1's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
If players want to snipe their enemies from long range... that tells me what kind of character stories they are interested in. Thus I...
Apr 8, 2026
S
saviirkad
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
I don't think there ultimately is a combat metric to measure, because we are discussing a game with both hard and soft features that can...
Apr 8, 2026
S
saviirkad
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
I appreciate the effort, but that was already understood by me. My pushback was against that being a valuable metric to measure and that...
Apr 8, 2026
S
saviirkad
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
My point is why are we comparing a boxer and a dancer only by how well they can punch each other in the face while standing two feet...
Apr 8, 2026
S
saviirkad
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
I think the main reason why the math just doesn't add up to me is that it feels very blinkered and narrow even within the context of...
Apr 8, 2026
S
saviirkad
reacted to
johnsolo's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Like
.
Not a popular answer, but WotC, 5E.2024.
Apr 6, 2026
S
saviirkad
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
I think there's always going to be a bit of FOMO, but it's not a one-way road. It goes both ways. If you're playing a multiclass build...
Apr 6, 2026
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