This actually sounds great. And honestly, it's a story that I think would be expressed better in a book than at the table. Not familiar with the writer, but will be checking this out for sure.
This really impressed me too, because that's exactly how I intend to run 5e in its current state. It defaulting to that logic when you make those selections was a really nice surprise.
Not sure if RAW is explicit on this or not, but at least how I'd run it is that the Invisible condition grants advantage on Initiative, but to also get the surprise would require either a stealth or perception check, depending on who the PC is.
It's a really fun spell to use as a PC on NPCs, especially when you have NPCs that you're not really hostile against but things escalate to a fight to the death in that way D&D is known for. Well we'll bring them back just like, different.
A fun example was when I was sending the PCs into this...
Which means it occurs within a six second span, with the amount of time it takes up within it undefined and left up to the narrative, whether voiced or imagined. Which just means it'll probably vary by table, but we have an upper bound.
So if you disregard the narrative entirely and the action...
Can't say I really played around with the character creator screen long enough to see what kind of weird or bad faces you can make. I picked the three points, did some tweaking to get a face I was good for, and that's really it. So that just wasn't my experience.
I didnt think the characters were ugly at all, in fact I thought they looked better than most games. A lot of games give you full control which often means you gotta hunt for the good looking characters amidst an ocean of ridiculously goofy looking characters.
This game restricted your ability...
They've got ASI's and replaced the background features with a free feat, both of which are locked choices per background.
The ASI issue is the most egregious for me, because Tasha's already fixed that problem. I don't know why they brought it back. It's the one aspect of the 2024 ruleset where...
Good start, character builder was simple but had an interesting way to customize it by blending between three points you can pick and choose from.
Voice acting felt like an upgrade, and by that I mean the main cast of PCs and random NPCs. Ben Starr and Devora Wilde are amazing of course, and I...
A lot of this reads to me like a continuation of an existing phenomenon; an exacerbated issue rather than a new one.
I mean I do like hearing about new things related to what I used to love studying back in college: linguistic and cultural anthropology. People talking about these things and...
It's all about familiarity and the effort put into it in my experience. I am familiar with shortcuts and speed boosts for both physical books and digital readers, like bookmarks and tabs, and for me, the digital reader is an order of magnitude faster. It just takes that initial effort to get...
I also already have them, as it has been published, and am pleased to hear that Renegade will be publishing it. Very curious to see how it proceeds!
The fact that D&D Beyond lists content as Sources > Dungeons & Dragons > Player's Handbook gives me hope that they may someday add something like...
"There are some brands that the audience, the creators, just don’t want it, so we don’t even have it in our pipelines for our video games or for Magic: The Gathering, or D&D. For things like toys where we’re basing it on existing IP, or like a long legacy of ideas, we are able to use it and use...
Something else to add, from my experience, the players who most engage with the books outside of actual game time are the ones who have the most mastery over their characters and player-facing rules.
This applies to both players who use physical or digital references. The deciding factor does...