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Scott Christian's latest activity
S
Scott Christian
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Here are some examples - actual play reports - of player-driven RPGing: * Burning Wheel, where I'm the player; you can see how the GM...
Jan 17, 2026
S
Scott Christian
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
You and I mean different things by "player-driven". I mean that the players choose what their PCs do in the game. It doesn't necessarily...
Jan 17, 2026
S
Scott Christian
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Yeah, I see no reason GM-curated, Player-driven hexcrawl campaigns can't work. Plenty of examples out there that don't demand...
Jan 17, 2026
S
Scott Christian
replied to the thread
When Player Driven Adventures Don't Pan Out
.
There is a way around this - don't have any throwaway PCs. ;) (Kind of true for some games, definitely not true for others.)
Jan 17, 2026
S
Scott Christian
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I am not sure these things are connected. I have seen and read about west marches/hex crawl campaigns where the GM created the world...
Jan 17, 2026
S
Scott Christian
replied to the thread
When Player Driven Adventures Don't Pan Out
.
That's funny. I see the exact opposite advice for the most part. And definitely in the real world, when I talk to other GMs (other than...
Jan 17, 2026
S
Scott Christian
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I know reading and running Burning Wheel helped alot procedurally due to the fact that BW is purpose built to run player driven sandbox...
Jan 17, 2026
S
Scott Christian
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I've been running player driven games for more than 30 years. My games always have consistent narrative momentum that makes sense. They...
Jan 17, 2026
S
Scott Christian
replied to the thread
When Player Driven Adventures Don't Pan Out
.
That's awesome. I am now confused. You do "little or no prep," but your players have "clear ways to complete their objectives." If they...
Jan 17, 2026
S
Scott Christian
reacted to
payn's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
One strong point im trying to make is session 0 is no magic bullet. People will look you straight in the eye and say "im fully on...
Jan 16, 2026
S
Scott Christian
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I have moved a lot, and I have played in a lot of different groups. Most of those groups cannot do player driven campaigns. And these...
Jan 16, 2026
S
Scott Christian
replied to the thread
What Systems Could Use More Attention?
.
I second Numenera. Also, no one has mentioned Draw Steel yet. While it is getting some attention, it doesn't seem like enough...
Jan 16, 2026
S
Scott Christian
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I really think of feel, and since all rulesets evolve in increments, and then often make larger jumps during edition changes, I think it...
Jan 15, 2026
S
Scott Christian
replied to the thread
D&D General
Gary Con
.
Have fun! I went several years in a row. It is such a blast.
Jan 15, 2026
S
Scott Christian
reacted to
Warpiglet-7's post
in the thread
D&D General
Gary Con
with
Like
.
Just curious how many enworlders are heading to Gary Con. I am for the first time. I previously loved gencon…back to Milwaukee days...
Jan 15, 2026
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