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Scott Christian's latest activity
S
Scott Christian
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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My apologies. I meant the casting part of their class would be simple. I think the original bard was very much like a describe - a...
Jan 17, 2026
S
Scott Christian
reacted to
Ulorian - Agent of Chaos's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
.
Don't thank me! People grammar policing others always makes me eye roll. I wasn't going to say anything... but I wasn't completely sure...
Jan 17, 2026
S
Scott Christian
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Both of these seem oddly conflicting with my thoughts on player-driven play. Coming to the game as an orchestrated event that already...
Jan 17, 2026
S
Scott Christian
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
D'oh. 100% meant "beck and call." Thanks for the edit. Yes. It would. Isn't that the title: Which arcane caster class should be the...
Jan 17, 2026
S
Scott Christian
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
I actually like the idea of the bard as simple. A storyteller with roguish capabilities, that has a few spells at the beacon call.
Jan 17, 2026
S
Scott Christian
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
Middle ground: "DM is god of wee service animals"? :)
Jan 17, 2026
S
Scott Christian
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Here are some examples - actual play reports - of player-driven RPGing: * Burning Wheel, where I'm the player; you can see how the GM...
Jan 17, 2026
S
Scott Christian
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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You and I mean different things by "player-driven". I mean that the players choose what their PCs do in the game. It doesn't necessarily...
Jan 17, 2026
S
Scott Christian
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Yeah, I see no reason GM-curated, Player-driven hexcrawl campaigns can't work. Plenty of examples out there that don't demand...
Jan 17, 2026
S
Scott Christian
replied to the thread
When Player Driven Adventures Don't Pan Out
.
There is a way around this - don't have any throwaway PCs. ;) (Kind of true for some games, definitely not true for others.)
Jan 17, 2026
S
Scott Christian
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I am not sure these things are connected. I have seen and read about west marches/hex crawl campaigns where the GM created the world...
Jan 17, 2026
S
Scott Christian
replied to the thread
When Player Driven Adventures Don't Pan Out
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That's funny. I see the exact opposite advice for the most part. And definitely in the real world, when I talk to other GMs (other than...
Jan 17, 2026
S
Scott Christian
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I know reading and running Burning Wheel helped alot procedurally due to the fact that BW is purpose built to run player driven sandbox...
Jan 17, 2026
S
Scott Christian
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I've been running player driven games for more than 30 years. My games always have consistent narrative momentum that makes sense. They...
Jan 17, 2026
S
Scott Christian
replied to the thread
When Player Driven Adventures Don't Pan Out
.
That's awesome. I am now confused. You do "little or no prep," but your players have "clear ways to complete their objectives." If they...
Jan 17, 2026
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