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Scott Christian's latest activity
S
Scott Christian
replied to the thread
City Supplements - What do we like?
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If I'm going to invest time in developing a city (or town), I really try to use a broad lens before doing anything. I ask questions...
Feb 28, 2026
S
Scott Christian
reacted to
BigMac75's post
in the thread
Minis for TTRPGs
with
Like
.
These are my miniatures from the 1980s - Finally dug them out since kids are learning to play! I do not know which manufacturers/sets...
Feb 28, 2026
S
Scott Christian
reacted to
darjr's post
in the thread
D&D General
Your last adventure in photos.
with
Like
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I ran Dolmenwood last night. Entirely theatre of the mind. Never used the battle map.
Feb 28, 2026
S
Scott Christian
replied to the thread
What is "railroading" to you (as a player)?
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There is a difficult part you touched on - the social contract. The session zero. The real-life friendships that exist at the table. All...
Feb 28, 2026
S
Scott Christian
replied to the thread
What is "railroading" to you (as a player)?
.
We use a system that has no insight, and the game works just fine. The player, as the PC, either believes the NPC or doesn't. It's their...
Feb 28, 2026
S
Scott Christian
reacted to
TwoSix's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
This is the way I look at it. 5e has a skill that can be used to read someone, and ideally identify if they're telling the truth. If...
Feb 28, 2026
S
Scott Christian
reacted to
Gorgon Zee's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Actually, my original point was that LINEAR dice-rolling systems are easier for players intuition. D100 vs d20 is not an issue, it’s...
Feb 28, 2026
S
Scott Christian
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
No. I meant "who will this mechanic serve the needs of?" Some mechanics really work for some people with some aims and some really...
Feb 28, 2026
S
Scott Christian
reacted to
Barner Cobblewood's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Not sure if this is what you mean by core mechanic, but I like games where the players (everyone at the table) roll dice only when the...
Feb 28, 2026
S
Scott Christian
replied to the thread
Let's Talk About Core Game Mechanics
.
By masters, do you mean mechanics?
Feb 26, 2026
S
Scott Christian
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I meant "Which of these do I want to use? What's their strengths and weaknesses?" in the sense of "options for what I'm going to use."...
Feb 26, 2026
S
Scott Christian
replied to the thread
Let's Talk About Core Game Mechanics
.
Sorry, I didn't mean to imply hiding was bad. I thought it might be to eliminate a bias towards one idea or another. Thanks for explaining.
Feb 26, 2026
S
Scott Christian
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
As I thought I made clear in the OP: this thread isn't about "my game's" core mechanic. It is about core mechanics in general. It isn't...
Feb 26, 2026
S
Scott Christian
replied to the thread
Let's Talk About Core Game Mechanics
.
Ok. So I assume you feel it is better to withhold the information about the game. Is this so people aren't led down a specific path of...
Feb 26, 2026
S
Scott Christian
replied to the thread
Let's Talk About Core Game Mechanics
.
But they directly attach themselves to the core mechanics of a game. They are not options - they are choices that must be made. And it...
Feb 26, 2026
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