Hi Tessarael, I was just teasing. I think you are right, for that specific player, if they are that concerned with something like that, you just give it to them. If that other player having an extra +1 messes up their enjoyment of the game so much that they feel they have to stop and build a new...
Do you see how all my what ifs are true, and they can happen? And they could happen more often to the fighter with the higher strength over the course of 20 rounds. Heck, two rounds of hold person on the fighter with the higher strength just negated all his extra damage over the course of 20...
I understand the math, over the course of 20 rounds has a 20.5% increase in damage. But that is not really the actual number to look at. First, it's a percentage comprised of an illogical comparison. Very rarely do you have two party members make the same exact character.
It is around 5% better...
So a DM that has players roll on the magic item table is not a valid approach for this DM. They would be considered unfair by letting the dice decide. ;)
I don't think they carry the same weight. I never said that. What I said was, you can't discount the non-synergistic bonuses. And, as always, to repeat and rinse, the +1 is minimal, synergistically and non-synergistically.
You do not understand the math behind a +1. You do not understand the math behind the game. And how could you? You still believe its static. There are a million what ifs in each and every encounter:
What if the bard gave one fighter a bardic inspiration?
What if one fighter had more movement...
And that is the crux of the argument right there. What you consider balanced is an absolute myth. An extra +1 at character creation does not throw off the balance of the game. It barely registers. There are dozens of other factors that determine balance far more than an extra +1 at character...
I am not against customization of backgrounds. Talk with your DM. I know, that if I were DMing, I would allow it.
That is not a logical fallacy. The game does not break if you allow the customized background, and the player gets their extra +1. The game does not break if you do not allow a...
Oh, I agree, it is probably about 1%. But I am giving the 5% just because the game uses a 20-sided die. It's an oversimplification, and leans heavily into things being static, which you and I both know, they are not.
I just would hate to see what these players complain about if they had to, oh...
For the record, that is not my claim. That is not my argument. I have been very clear about my claim.
Players who want this simply want a +1. They need to state that, and stop masquerading it behind other reasons. It was the same for ASIs attached to species.
And two, an extra +1 over the...
That's a fair point. We don't know. And I already conceded that my opinion may not match most players. The truth is, we don't know. Not you, nor I.
Ok. So they're adults. And your game is focused on all three pillars of the game: roleplaying, exploration, and combat.
(As for playing with many...
There are millions of people playing this game. This forum by no means represents the majority. That's like me saying, "Most players I know like the 2024 rules more than the 2014. They agree the game is way better, especially character creation." What I say, and the people I know, does not make...
Those stats are so broken, I have no idea where you got them.
The difference here, in this thread, is between starting a character with an extra +1. That's it.
A +1 difference is nominal at best. A fighter swinging with an extra +1 scores an extra hit 5% more often. So provided they hit 60%...
I know for me, I argued against removing the ASI for the same reason I argue now. It boils down to people just wanting a +1. That's it. Starting with a 15 instead of a 16 does not alter the game, nor does it alter your play/output by any significant difference. Therefore, I am happy to let...
That's fair. It should probably be called character optimization, not min/maxing. And nothing breaks if players can customize backgrounds. But the opposite of that is true as well - nothing breaks if players have to choose pre-made backgrounds from the PHB.