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Seramus's latest activity
S
Seramus
reacted to
Willie the Duck's post
in the thread
Daggerheart General Thread [+]
with
Like
.
So, my group and I have run several one-shots, and now started our first long-form campaign. I've gone through the rulebook a couple...
Sep 4, 2025
S
Seramus
reacted to
Ruin Explorer's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I noticed this and am sure it's intentional. There's a common and well-evidenced theory of game design that basically people can only...
Sep 4, 2025
S
Seramus
replied to the thread
Daggerheart General Thread [+]
.
I do think School of Knowledge specifically should be able to break the 5 domain card limit. It would be very cool, and the wording is...
Sep 4, 2025
S
Seramus
reacted to
zakael19's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Not to spam the thread a bit, but we just got done with session 0 of my "Keepers of the Emerald City" modern urban fantasy setup and I'm...
Sep 4, 2025
S
Seramus
replied to the thread
Acquisitions Inc. switching to Daggerheart
.
Yeah, Sided actually works pretty well with DH, when life interferes and someone can't post for a while. In a game with true initiative...
Sep 4, 2025
S
Seramus
reacted to
Whizbang Dustyboots's post
in the thread
Acquisitions Inc. switching to Daggerheart
with
Like
.
I've been running a play by post campaign since the George W. Bush years, and I've gone back and forth on initiative. No matter what...
Sep 4, 2025
S
Seramus
replied to the thread
Acquisitions Inc. switching to Daggerheart
.
Yeah, Sided Initiative is a pretty common go-to for many PBP games. It's not DH specific at all. Like, a game of D&D that uses normal...
Sep 4, 2025
S
Seramus
reacted to
Agamon's post
in the thread
Acquisitions Inc. switching to Daggerheart
with
Like
.
Some of this is just an issue with pbps in general. I've played some "normal init" games in pbp, and waiting for the player whose turn...
Sep 4, 2025
S
Seramus
reacted to
Bae'zel's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
Another thought: I won't require players to engage with the character's background, species or class fluff (even if I want them to)...
Sep 4, 2025
S
Seramus
reacted to
WanderingMystic's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
So if I want to play a fiend type of sorcerer using the warlock the only thing that do not make thematic sense are pact of the blade...
Sep 4, 2025
S
Seramus
reacted to
Gimby's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Haha
.
I'm interested - let's say I come up with a new class, in which I splice the Sorcerer's narrative (which is barely linked to it's...
Sep 4, 2025
S
Seramus
reacted to
Aldarc's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
I will be honest here and say that I am not sure. Ideally it would be something like the Goetic from Invisible Sun, which is my ideal...
Sep 4, 2025
S
Seramus
reacted to
Bae'zel's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
I've occasionally explained to a player, prior to them making a decision that frankly "goes against" the established lore, that what...
Sep 4, 2025
S
Seramus
reacted to
Horwath's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Like
.
mechanics are to them better than sorcerer mechanics?
Sep 4, 2025
S
Seramus
reacted to
Remathilis's post
in the thread
D&D General
The Player's Quantum Ogre: Warlock Pacts
with
Haha
.
Honestly, I hate having certain classes having "mommy may I" mechanics and not others. If you had it where every class had some way to...
Sep 4, 2025
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