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Seramus's latest activity
S
Seramus
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That the game has been designed to work roughly like Mearls says has been clear from the get go. That most people actually do not play...
Oct 10, 2025
S
Seramus
replied to the thread
D&D General
Has 5e become noise?
.
I generally don't use 3rd party material in any capacity. So I guess you could say I've always felt this way, since ANY 3rd party...
Oct 10, 2025
S
Seramus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I admit, I always thought the idea of walking for an hour during a long rest was hilarious. Like... Start your Long Rest. Continue...
Oct 10, 2025
S
Seramus
reacted to
QuentinGeorge's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
This is how you do it.
Oct 10, 2025
S
Seramus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That's true, complete restoration of combat nova power is certainly an issue. It's one of the biggest reasons why I prefer the Per...
Oct 10, 2025
S
Seramus
reacted to
CleverNickName's post
in the thread
D&D General
The D&D Memes Thread
with
Love
.
Oct 9, 2025
S
Seramus
reacted to
Christian Hoffer's post
in the thread
New Mighty Nein Trailer Released
with
Like
.
A new trailer for Prime Video's The Mighty Nein series has been released. Prime Video unveiled the new trailer, seen below, at New York...
Oct 9, 2025
S
Seramus
replied to the thread
New Mighty Nein Trailer Released
.
Looks very pretty! The voices seem slightly off sync, but maybe that's just me. Overall awesome.
Oct 9, 2025
S
Seramus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It's essentially asking if you randomly lose 10-15 minutes of valuable gameplay time. Then it's on the DM to make that 10-15 minutes of...
Oct 9, 2025
S
Seramus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Resting in a "Place of Calm and Safety" probably qualifies as overt fiat, but I try to be somewhat liberal with it. Yes, the inn back at...
Oct 9, 2025
S
Seramus
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I’d argue that for those folks it isn’t a better game experience. These things are subjective.
Oct 9, 2025
S
Seramus
reacted to
SpellObjectEnthusiast's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Unfortunately, that isn't how resting works in either the 2014 or 2024 versions of 5e. In 2014, any interruption to a rest less than 1...
Oct 9, 2025
S
Seramus
reacted to
SpellObjectEnthusiast's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yep, and you can still do time-pressure-attrition as a treat if you do a few low-stakes encounters back to back. Its pretty good stuff.
Oct 9, 2025
S
Seramus
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
In a nutshell, the dnd encounter model is backwards. The model should assume that a party is at 100% juice for every encounter. And...
Oct 9, 2025
S
Seramus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Just making Long Rests a "Place of Calm and Safety" goes a long way. I definitely fall into the crowd of people who tends towards a few...
Oct 9, 2025
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