Recent content by Seraphna

  1. Seraphna

    Magic Items that Grant Skills (merged)

    That however is still kinda denying the reality of the magic aspect, you're saying that complete illogic can only be powered by logic. I realise it's a house rules thread. That's what irks me! :P And as for this... "IMO the change in my campaign actually works much, much better. It is great...
  2. Seraphna

    For Hyp, or anyone else with Silver Marches

    Yes you can, you just do not threaten at 5 feet. It has to specifically mention that you can't attack to prevent you from doing such. Threatening affects 3 major things, Flanking, Attacks of Oppurtunity, and Special Attacks. A longbow's range does not change from 100' to 10-100' when you gain...
  3. Seraphna

    SRD and UA

    Generally Wizards of the cost only places Core Rule Books in thier SRDs, as everything else is considered an accessory. UA would be a major possibility of NEVER making it to the SRD as it is both an accessory and lacking of any offical rules whatsoever. It's a book of variant rules and it's not...
  4. Seraphna

    +2 Charisma

    <.< >.> Star Elf is an offical one... but go look at the player homebrew sites and you're sure to find a few others.
  5. Seraphna

    Half-Caster (Ranger/Paladin) In Low Magic Setting

    Mmmm... they appeal a little more, however in low magic my philosophy is to avoid magic altogether, as magic has this funny way of getting back in control. Have you looked at the non-magic versions of the Paladin and Ranger in Complete Warrior? Personally I'd have given the Ranger Poison Use...
  6. Seraphna

    Magic Items that Grant Skills (merged)

    Definition of Competence Bonus: A Bonus that GRANTS SKILL to a character that otherwise is not as skilled as before. This bonus is either granted through technical (a +1 or +2 bonus granted for forging the weapon or for using a skill or item for a long period of time.) OR Magical, gifting the...
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