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sevenbastard's latest activity
S
sevenbastard
replied to the thread
D&D General
Tucker's Kobolds: worth using in 5e?
.
Goblins work great with this and combined with there ability to do hit and run tactics and often gain advantage on attacks that makes...
Sunday at 3:36 PM
S
sevenbastard
reacted to
kigmatzomat's post
in the thread
D&D General
Tucker's Kobolds: worth using in 5e?
with
Like
.
I've always used the idea that goblins and kobolds rely on a mix of numbers and a level of cunning. Unless there are exceptional...
Sunday at 2:22 PM
S
sevenbastard
replied to the thread
D&D General
6E But A + Thread
.
Less magical more grounded.
Saturday at 10:09 PM
S
sevenbastard
reacted to
Reynard's post
in the thread
D&D General
6E But A + Thread
with
Like
.
But that misses the point of the thread.
Saturday at 10:04 PM
S
sevenbastard
reacted to
bedir than's post
in the thread
D&D General
6E But A + Thread
with
Like
.
Separate nature and nurture Return Backgrounds to supporting non-combat pillars Expand support for the non-combat pillars tbh none of...
Saturday at 10:04 PM
S
sevenbastard
reacted to
payn's post
in the thread
D&D General
6E But A + Thread
with
Like
.
Id keep 5E going, but start working on the modules to enhance the game that were talked about back during NEXT. Tactical combat...
Saturday at 10:04 PM
S
sevenbastard
replied to the thread
OSR
Dolmenwood Unboxing video
.
Good looking box set. Regretting that I didn't back.
Saturday at 4:48 PM
S
sevenbastard
reacted to
Von Ether's post
in the thread
Wizards of the Coast Releases Exodus TTRPG
with
Like
.
On a related note, I wish early WotC had cracked that nut of creating a version of Space Opera that was equal to vanilla fantasy where...
Saturday at 3:40 PM
S
sevenbastard
reacted to
Micah Sweet's post
in the thread
Wizards of the Coast Releases Exodus TTRPG
with
Like
.
Except the lack of pdfs.
Saturday at 3:39 PM
S
sevenbastard
reacted to
Sossij's post
in the thread
Wizards of the Coast Releases Exodus TTRPG
with
Like
.
Hah! But in that case it was Interplay selling them rights they didn't have to Fallout, and them having to pivot and rebrand the...
Saturday at 3:38 PM
S
sevenbastard
reacted to
Corinnguard's post
in the thread
D&D 5E (2024)
What books would you like to see (in 2026 and beyond)?
with
Like
.
How about a Fiend Folio for 5e?
Saturday at 2:44 AM
S
sevenbastard
reacted to
Stormonu's post
in the thread
D&D 5E (2024)
What books would you like to see (in 2026 and beyond)?
with
Like
.
I'd kill for more boxed campaign sets. Those are the reason to have a boxed set in my mind.
Saturday at 2:44 AM
S
sevenbastard
reacted to
Zaukrie's post
in the thread
D&D 5E (2024)
What books would you like to see (in 2026 and beyond)?
with
Like
.
I'm just going to post what I always do....Nentir Vale .
Saturday at 2:44 AM
S
sevenbastard
reacted to
Laurefindel's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I too am in the camp of « boarding parties are still a thing ». I think there can be things important enough in a ship that warrant the...
Saturday at 2:39 AM
S
sevenbastard
reacted to
TiQuinn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
My space navy would be heavily influenced by a combination of Space 1889 and Silverhawks (alien gangsters driving convertible roadsters...
Saturday at 2:38 AM
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