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severed_ronin

Dren Vhareun
Male Drow Rogue10/Fighter2/Efreeti Bloodline 3 (ECL 15)
LA 0 (Bought off using Unearthed Arcana ruleset)

COMBAT
Hit Points: 68
Initiative: +14 (+8 Dexterity, +4 Improved Initiative, +2 Drow Fighter Variant)
Armor Class: 35 (+6 Armor, +6 Dexterity, +6 Shield, +6 Deflection, +1 Natural)
Touch AC - 17; Flatfooted – 35

+2 Mithral Shirt of Speed w/ Gem of Shock Resistance
AC Bonus +6; Max Dex Bonus +6; ACP 0; Spell Failure 10%; 10 lbs; Shock Resistance 10; Haste 10 rounds/day

Fortitude Save +7; Reflex Save +15; Will Save +4

WEAPONS
+3 Keen Vampiric Rapier w/ Gem of Frost
+2 Holy Dagger and +2 Unholy Dagger
1 Shock Rapier
+3 Shortsword of Elemental Bane w/ Fireburst, Shockburst, and Frost
Dagger of Venom
Masterwork Hand Crossbow

FEATS
Weapon Finesse - Use Dex instead of Str on attack rolls with light weapons
Two Weapon Fighting – Reduce penalties when fighting with two weapons by two
Swift and Silent – Move full movement when moving stealthily without penalty
Blind Fighting – Reroll miss chance for concealment
Sacred Strike – Roll d8’s for damage when Sneak Attacking creatures of evil alignment
Craven – Add level to Sneak Attack damage; -2 to saving throws vs Fear
At Home in the Deep – See through magical darkness
Reflexive Blocking – When attacked, make a Reflex save vs DC 10 + Damage; Successful save halves damage
Darkstalker – Hide from creatures with extraordinary senses
Dodge – Gain +1 to AC versus one selected target
Improved Initiative – Gain +4 to Initiative

SPECIAL ABILITIES
Lvl 10 Rogue Class Features – Improved Evasion @ Lvl 10
Lvl 2 Fighter Class Features w/ Drow Fighter Variant from Drow of the Underdark
Drow Racial Traits and Abilities
Major Efreeti Bloodline – Lvl 15 Benefits as outlined in Unearthed Arcana

SKILLS
Appraise - 3, Balance - 13, Bluff - 19, Climb - 8, Concentration - 2, Craft - 3, Decipher Script - 3, Diplomacy - 3, Disable Device - 20, Disguise - 13, Escape Artist - 8, Forgery - 3, Gather Information - 3, Handle Animal - 3, Heal - 2, Hide - 35, Intimidate - 3, Jump - 22, Knowledge - 3, Knowledge (Planes) – 5, Listen - 14, Move Silently - 20, Open Lock - 20, Perform - 3, Profession - 2, Ride - 8, Search - 17, Sense Motive - 2, Sleight Of Hand - 8, Speak Language - ???, Spellcraft - ???, Spot - 17, Survival - 2, Swim - 3, Tumble - 20, Use Magic Device - 17, Use Rope - 8

SKILL TRICKS - Acrobatic Backstab, Spot the Weak Point, Back on your Feet, Timely Misdirection, Twisted Charge, Group Fakeout

EQUIPMENT
Backpack
Sack x 10
Masterwork Hand Crossbow
+2 Holy Dagger
+2 Unholy Dagger
Dagger of Venom
+1 Shock Rapier
Masterwork Thieves Kit
Small silver mirror
Collar of Umbral Metamorphoses
Thighbone Back Scratcher (Running gag – I plan to have it imbued)
Potion Injector
Garotte Wire
Alchemist Fire x5
Acid Flask x5
Masterwork Lute
+3 Keen Vampiric Rapier w/ Gem of Frost
Poison Pack
Chalk x5
Mask of the Skull
Belt of Healing
+2 Fire-Resistant Leather
Potion of Sneaking x3
Potion of Cure Serious Wounds x4
Antitoxin x4
Rope x50 ft.
+3 Shortsword of Elemental Bane w/ Fireburst, Shockburst, and Frost
Clear Ioun Stone (Sustenance)
+4 Buckler of Spell Resistance [13]
Efreeti Bottle (2 wishes remaining)
Bag of Holding I
Handy Haversack
Bandana of Nondetection
Cloak of Elvenkind
Scarab of Protection +6
+2 Mithral Shirt of Speed
Drider Harness of Chameleon Power
Bracers of Endless Daggers
Gloves of Dexterity +4
Ring of Freedom of Movement
Ring of Invisibility
Belt of the Drider
Boots of Striding and Springing (3rd Edition Variant – Not 3.5 Edition)
Hydra Fangs x4
Money Pouch of Holding (1.2 Million GP)

We have a few House Rules that were determined via different ways and I will list a few below. In addition if there are any questions about anything, to include some of these items (I realize some are questionable), please feel free to ask them.

House Rules
Keen and Improved Critical stack
Using hybrid 3.0/3.5 rules - take the better benefits
Spell resistance of the buckler stacks w/ my innate SR
Others I can't think of at this moment
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