Recent content by shadracht

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    If Harm is broken, what's the best house rule for it?

    One other thing to keep in mind. Basically, when you use harm, you are opening a direct channel to the negative plane, which is where all these hit points go. In my campaign, this is unbelivably dangerous, as it is an inherently evil act, no matter what the discriptor states. And I agree with...
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    How to handle multiple people in the same square?

    In my campaign, PC's occupying the same square, even during transition, take AOOs for pretty much everything they do. Hard to be at normal defensive stance when there's someone standing RIGHT next to you.
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    Rod of Excellent Magic

    Either that, or make it so it doesn't recharge on its own. It must be recharged with life force (xp) from someone (voluntarily or not). It would, needless to say, be a rather evil item to use (anytime you are sucking someone's life, it's not a good thing)
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    If Harm is broken, what's the best house rule for it?

    Here's a good breaker for pesky parties annoying dragons: Geas/quest. Allows no save, has a range, and unless the recipient works to finish the geas, will eventually kill them. The sicken aspect of the spell denies even magical healing to the recipient. Not to mention contingency, which is...
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    If Harm is broken, what's the best house rule for it?

    Here's where the discription falls apart for me. Everyone keeps talking about dragons, super baddies, etc. falling to the harm/ready combo. Where are all the minions? Where are the magical protections? What are the super-baddies doing when the PC's are blithely destroying them? Dragons are...
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