Oh boy, here we go again...
Nearly everyone I know likes stuff like Warhammer 40k or Age of Sigmar. Different strokes for different blokes.
Did you ever hear of this tabletop game called Dungeons & Dragons? Its gots its roots in wargaming from Chainmail as a hacked version of that system. Its...
My settings are always a slowburn of how grim and bleak it really is.
Avoid shoving it in players face immediately, let the horror slowly seep out.
Current setting is in Arcadia.
Technically the downfall of 4th edition was less about the balance and standardization and more the fact that 4th edition is radically different compared to prior and subsequent editions.
That 4th edition was really good at being a wargame with miniatures and grinding through dungeons.
However...
All I want to see is the short rest system tweaked or replaced. It seems fine on paper, but it was really meant for 4th edition when the rest period was 5 mins and being recharged for combat after combat was encouraged.
Edit: On some thinking, the happy middle ground for rests would be
Short...
Early on have traps that make a click noise for low-level first dungeon they get. Basically telling them click=trap.
Also have a very simple room that is largely empty except a pit trap in the middle, no spikes. Empty room = possibly trapped.
Tell them throughout first dungeon, when they fail to...
I personally love how each city actually lists on the right hand side a key, images with a word each, of what sort of goods a player is to get from there. That is so useful you have no idea.
1) Does the party have a high enough insight / sense motive check?
2) Is the creature's alignment an exception to the norm?
3) What are the player's codes/tenents, if they have any.
4) What is the creature?
5) What sort of situation is the party in?
Sounds like a lot of conditions, but its not...
In 5e paladins don't have to but are free to, but clerics actually have to pick a deity to follow and worship.
Clerics and deities are fairly inseparable as they are basically in layman's terms divine warlocks.
Not necessarily. Its the freedom of choice and morality. That for paladin as example, it is up to the player to stay within the graces of their deity. Not because their alignment said they outright should.
And that paladins already have something better than alignment: A code of conduct. By...
Best thing: Learning simple spells like goodberry or create water, being able to see various cultures and races.
Worst thing: I'm still a human. I might die to a house cat.