I'd say the majority of economics would disagree that there is no value in incentive. If it works for my players then it works. Plus, they don't keep track of their XP, I do. If I'm already keeping track of their encounters and the challenges they overcome why not just go one step further and...
I've been really interested in aspects of the Dungeon World system since listening to Friends At the Table. I think for me having some of the structure of D&D is helpful. I approach each game with a rough outline of the story but leave enough room for the players to swing with it and develop it...
I'd imagine clerics as being very similar to Shinto priests, as Shinto is animist/ancestral in origin. Druids could just be "raw" channelers, like they typically are described as being.
Well, it's going to be slower going. I'd imagine it'd be heavier story-wise? It might be better if you used Dungeon World than D&D. If you tried to keep to regular D&D rules it could take forever to get through just one encounter unless everyone is online at the same time. Setting a...
You touched on it, OP, that lovecraftian elements are difficult to incorporate in a D&D campaign. Hopelessness and the fear of the unknown are the core tenants of CoC (or at least Lovecraft's body of work) and that doesn't jiibe easily in a game where you're expected to overcome obstacles on a...
This is an aside, and only prompted by "economics" in your title, but have you read Orconomics? It has a good satirical view to a fantasy setting's economic system when adventurers are common.
Lol ok, snarky ;) Plus absolutely abysmal reviews. But hey, if it makes money it doesn't have to be good (hence nearly the entire Michael Bay transformers franchise).
I have a campaign that's got a pronounced Greek mythos flavor (two of the players chose Olympian clerics independent of each other). I'm putting together an adventure around the myth of the Python of Delphi wherein the players will fight a monster at an abandoned temple. The idea is that they...