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Shiroiken's latest activity
S
Shiroiken
reacted to
TiQuinn's post
in the thread
D&D General
Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.
with
Haha
.
Oct 14, 2025
S
Shiroiken
reacted to
Stormonu's post
in the thread
D&D 5E (2024)
Hellfire Club Starter Set
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Like
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The birthday party goblins in Borderlands made me roll my eyes, but the great thing as a DM is if you don’t like a certain quest or...
Oct 13, 2025
S
Shiroiken
reacted to
Stormonu's post
in the thread
D&D 5E (2024)
Hellfire Club Starter Set
with
Like
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Earlier today I got the Hellfire Club Starter set, and I've spent a little bit of time with it checking it out and comparing it to the...
Oct 13, 2025
S
Shiroiken
reacted to
Bae'zel's post
in the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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Like
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Unless the antagonists are mindless automatons (constructs or undead) have them waver or even flee when the PCs kill a few of them...
Oct 12, 2025
S
Shiroiken
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
These are in order of how often they normally come up, and why Perception - finding hidden things Investigation - realizing why some...
Oct 12, 2025
S
Shiroiken
reacted to
TheSword's post
in the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
with
Like
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I’m surprised people haven’t ranked Survival higher. The tracking element alone would make it more useful I would have thought.
Oct 12, 2025
S
Shiroiken
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Feywild technically doesn't mention the Seelie and Unseelie Court
with
Like
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Fitting, since they share a root with seemly/unseemly
Oct 11, 2025
S
Shiroiken
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Low levels did get the most thorough playtesting. 2014 legendary monsters were notoriously undertuned, even by the DMG guidelines.
Oct 9, 2025
S
Shiroiken
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Dude, combat has been hit point based attrition since Chainmail
Oct 9, 2025
S
Shiroiken
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Not if you’re playing efficiently. One of the design goals back during the D&D Next playtest was for combats to take about 10 minutes on...
Oct 9, 2025
S
Shiroiken
reacted to
prabe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What the system was built around (at least, according to the 2014 DMG) was "Assuming typical adventuring conditions and average luck...
Oct 9, 2025
S
Shiroiken
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
To be fair, the sudden and enormous influx of new players 5e brought to the game would have made it impossible to know what “the vast...
Oct 9, 2025
S
Shiroiken
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, that’s subjective, but “I don’t like the way this system is designed to work” is a very different complaint than “this system...
Oct 9, 2025
S
Shiroiken
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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That's literally all of D&D. The game is designed around attrition-based adventuring.
Oct 9, 2025
S
Shiroiken
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's because it was designed as a dungeon crawler. Because it had to cover that aspect of play that people would certainly use. That...
Oct 9, 2025
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