I try to design a complete character, not just an avatar. I never create personalities that would be in conflict with the group, but unfortunately, sometimes events in game cause the character to change in unexpected ways. I've had to retire characters that became problematic for the group to...
All of them work for a dungeon focused campaign, but it really depends on what kind of feel you're going for. Despite the complaints, 5E works well for dungeon crawls with only a small bit of modification, but it has a completely different feel than dungeon crawling in AD&D. Without...
A lot of times I've seen it cast, it's actually been beneficial to the DM, allowing them to skip random encounters that would otherwise derail the pacing of the session. My group doesn't subscribe to the 5MWD, so we've never really tried to abuse it.
I've seen players cast it when they're in a...
Unless the innovations were against my preferences, then of course I'd at least check it out. I'd be upset they didn't call it 6E, since it's no longer a compatible to 5E, but that's just quibbles.
From a mechanical perspective, math is more simple: roll 1d20 plus modifiers vs. a Difficulty Class (or Armor Class) with higher rolls always being better. Characters all progress as the same speed (xp chart), and in theory are fairly balanced against each other (there's an ongoing martial vs...
Depends on the purpose. I'm unfamiliar with the "Lorwyn scandal," so I'm not really sure what you're looking for.
Sub-settings would definitely be considered part of the Forgotten Realms, even if they existed prior to their assimilation. Abir would likely be considered part of the FR, because...
I reject the premise, but only because of my preference for Greyhawk. There's plenty of Hope and Despair to be had, but they are not necessarily tied to the OP's notions of good and evil. Most people are not good or evil, but neutral at heart. They care for themselves and loved ones, likely to...
I've always felt that skills with alternate abilities should be more common than it is. I remember one of the playtests for 5E just suggested using an ability, and allowing the players to come up with logical reasons why a skill should be relevant. I get the reason that was dropped, since this...
These are in order of how often they normally come up, and why
Perception - finding hidden things
Investigation - realizing why some obvious thing is important
Insight - social defense
Slight of Hand - I like using traps... a lot
Stealth - party likes to have a scout
Persuasion - party likes to...
You can have a relatively happy background and be an adventurer, even without wanderlust. Look at Frodo; he was pretty happy before the events of the campaign forced him into adventure. A background just has to explain what your motivation is and why you're at the start of the campaign... the...