Recent content by Shrimpboy107

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    Artificer Class 5e Homebrew

    Yep! After level one, you can get either 2 spell schematics, a spell schematic and an item schematic or a spell schematic and a potion schematic!
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    Artificer Class 5e Homebrew

    Awesome! Let me know how it goes and any feedback you have for the class! To answer your question, the Exquisite Crafter feature allows you to get schematics. In hindsight, I probably should put that feature before Concoct Potions and Write Scrolls. The feature states: "Choose 1 common magic...
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    Artificer Class 5e Homebrew

    I've only gotten to play a Dwarven Battle Engineer at first level. The only concern my DM has is that at first level, I had essentially 4 spell slots per long rest from any class (+3 Int mod + 1 Level) while a wizard has 3 max (Arcane Recovery on short rest). So the Artificer starts really...
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    Artificer Class 5e Homebrew

    I changed the Infusion progression and added a situational fluff ability called Artifact Affinity to get rid of all dead levels. Feel free to provide more feedback to the class, and maybe together we can create a fun, balanced, flavorful Artificer class for 5e!
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    Artificer Class 5e Homebrew

    My issue with thieves' tools is not the flavor of it. I agree completely with your ideology, and I think all/most artificers would be very interested in the mechanics of traps and how to bypass them, which is why every Artificer I plan on making will get proficiency in them some how. It really...
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    Artificer Class 5e Homebrew

    After thinking about it, I'm not entirely sure if the intelligence modifier amount of uses is really that strong. Starting at level 2, an Artificer must give up one of his two infusions (more than likely the other one being used on Augmentation), which severely limits some versatility because of...
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    Artificer Class 5e Homebrew

    What would you recommend limiting it to then? Once per short rest? I know you recommended proficiency bonus before, but that would allow even more castings of it at higher levels than int mod and it would be a completely random limiting mechanic that doesn't fit along with other infusions. Yep...
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    Artificer Class 5e Homebrew

    I actually didn't see this post because you posted it while I was making mine. While I can see doing this from a flavor standpoint, I'm scared of the power it may give to the class. Giving everyone in the party +X weapons without using concentration, despite using Craft Reserve, seems way too...
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    Artificer Class 5e Homebrew

    Wow, a lot of posts happened while I was gone! I'm excited at all the feedback. However, that means I this post will be quite long to address most of it, so prepare yourselves. First off, I wanna thank hardvice for his responses while I was gone, he very accurately explained certain rules and...
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    Artificer Class 5e Homebrew

    Please report back with how the class plays. Unfortunately I haven't been able to playtest it at all yet, but I I've already came up with a few builds and concepts for the class that I am excited to try out. And about the At-Will Magic and Elemental Weapon, I figured since that it what the...
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    Artificer Class 5e Homebrew

    Good catch. No idea how I missed that. Anyway, added a range and save to Disable Construct and included the word "touch" in Repair Damage.
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    Artificer Class 5e Homebrew

    Yep! Still gives the class a penalty like it does to spellcasters while making a magic item when made in that way.
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    Artificer Class 5e Homebrew

    I was thinking using a spell scroll of the specified spell(s) would meet the requirements, but my mind may have been hazy. I thought I remembered the wording saying it needed the spell to be cast once per day of creation but I may be wrong. I should probably put that in somewhere in the class...
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    Artificer Class 5e Homebrew

    Thank you! :) Yes, under the Schematics Binder section, it says you count as a spellcaster for crafting with the spells within the Binder. While this Artificer doesn't have spellcasting, I did include the Power Surge infusion to try and give people who desire more of a boost with wand usage on...
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    Artificer Class 5e Homebrew

    I think if I added it, it would step on the Rogue's toes too much. The Rogue was designed specifically to deal with traps and scouting missions. What makes the Rogue special and unique as a class is the ability to disarm traps right ff the bat and better than anyone else with expertise without...
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