I really like the ambition of this project and just how immersive it may end up being at the end of the day. On the note I have a few questions if you have the time:
I saw in the KS that you were talking about seeing enemies fall in combat. are you going to be either integrating any tabletop...
What I would love to integrate into 5e are some of(not all, if only because the edition couldn't really handle all of it and play well) the movement abilities, whether it be more forced movement, or have flanking matter, but not advantage, maybe literally the +2 from combat advantage. Or even...
Oh, 5e monsters need a ton of help. some of them are fine, like beholders, but most of them are the "bag of hp with some amount of hurting numbers" that are kinda boring after about 2 rounds. What I love about the legendary action idea though is the ability to add interesting new quirks to a...
Those are in fact that. I was making reference to the legendary actions that some monsters get to use at the end of other creatures turns. Not quite the immediate actions of the system, more like no actions that use a pool of available options off the monster's turn.
I did make fair use of...
On that teleport front, one of my players built up entirely to be able to use the avenger's sequestering strike, which on hit lets them teleport their target 1+dex modifier squares and then teleport to a space next to them, to go straight up, and put her self diagonally adjacent to their target...
4e characters can do some of the most cinematic and cool things just built into their kit. Let's not forget when a ranger first reaches level 15 and unlocks one of the most eye opening abilities in gaming... In fact when a ranger in my party that was just picking powers as he went along reached...
I can't believe that I forgot Artillery, my brain just lumped them in with skirmisher for some reason. But they were fairly integral to most balanced encounters.
I did want to touch on minions a bit more. They I feel serve such an important niche in the combat, and should have been brought...
Well, I've never put alot of stock into CR anyway, and those roles were awesome. If I had a striker heavy party, I knew stacking a couple soldiers to hold the line and a brute to smash them would make them think on their feet. Or I could also just match them with a team of skirmishers and play a...
I most definitely incorporated SC's into my combats from the very start. I recall a fight where the PC's were fighting off low level demons, but had to also decide who was spending their turn trying to shut down a magical stone that was going to summon a balor (the party were 4th level at the...
I never ran an official adventure for 4e, but in my years running the edition, the only rarity I cared about was artifact, and that was just to limit it to one per party at any given time(sidenote, i love the artifact mechanics in 4e, as they really set down rules for how these essentially NPC's...
I've been reading through this entire thread as a delicious bit of nostalgia. 4E for me was the first edition I ran, and i fell in love with the pure balanced elegance it promised. I loved that each race had a cool and unique power, that the classes had a strong idea behind them, at least to...