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Silam's latest activity
Silam
reacted to
Bill Zebub's post
in the thread
D&D 5E (2024)
How I Would Do 5.75
with
Haha
.
5.75 is so 2025. I'm working on 5.875.
Monday at 5:34 AM
Silam
replied to the thread
D&D 5E (2024)
How I Would Do 5.75
.
Interesting points. I guess I liked and disliked all three for various reasons 🥲 … The 2e racial restrictions were just dumb, IMHO...
Monday at 3:23 AM
Silam
replied to the thread
D&D 5E (2024)
How I Would Do 5.75
.
I’m onboard, but why do you consider the 5e implementation of MC the best so far? As opposed to, say, 2e or 3.5e?
Monday at 1:33 AM
Silam
replied to the thread
D&D General
From Another Edition
.
I’ve had a feeling in 3.5 the Bard was meh. Then in 5e the feeling 10X-ed. I didn’t know why. I picked up the 2nd ed PHB and flipped...
Monday at 12:07 AM
Silam
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
Someone called Mini arguing with someone called Max about some build’s effectiveness is too sweetly ironic to not point out. Carry on...
Sunday at 11:42 PM
Silam
reacted to
SkidAce's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
Thank you.
Sunday at 11:14 PM
Silam
reacted to
Clint_L's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
I prefer greater diversity, but not so much that distinctiveness is lost. Right now, I think D&D has too many classes, let alone...
Sunday at 11:14 PM
Silam
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
Thanks for the thoughtful replies. Sure, that certainly happened to me. One of my 2014 builds relying on a Life Cleric dip was busted...
Sunday at 10:53 PM
Silam
reacted to
FrogReaver's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
I feel like pushing subclasses to level 3 in 2024, outside of theory crafting level 20 characters has mostly put a stop to multiclassing...
Sunday at 10:19 PM
Silam
reacted to
Tigris's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
I would more argue that design in general is not important. Popularity matters. Take as the example monopoly a game which was being...
Sunday at 9:03 PM
Silam
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
MC in 5e is very oddly designed. A few examples: Feats are gotten from class levels, not character levels, meaning that a MC build...
Sunday at 1:17 PM
Silam
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
That might be true… but if it is, then I don’t see how any addition to the game can ever attain this ideal that it "applies roughly...
Sunday at 9:57 AM
Silam
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
The big issues I see with universal subclasses are the different power budgets, that the subclass features come at different levels and...
Sunday at 3:57 AM
Silam
replied to the thread
D&D General
Path of Feats: a Superior Design than Subclasses
.
I strongly agree with this and the next few posts. Universal subclasses are in theory possible but retroffiting that on top of 5.Xe...
Sunday at 3:18 AM
Silam
reacted to
FrogReaver's post
in the thread
D&D General
Path of Feats: a Superior Design than Subclasses
with
Like
.
This is true, but many subclasses reference abilities that the base class itself gives, barbarian and rage, paladin and channel...
Sunday at 3:02 AM
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