I may not have explained that well:
Money isn't tracking in BoL. The treasure hoard at the end of the adventure is a narrative figment with no numbers attached to it. The rule is really just saying "We all know it's a trope for the heroes to wind up broke by the next adventure, so tell us how...
I know Barbarians of Lemuria has a rule that you have to spend all the loot you got on the last job before the GM is allowed to award you XP. (Plus the book encourages you to use said spending to set up a later adventure hook, like blowing your money on a treasure map or a mansion with a...
High level play can also be something you jump right into for, like, a one-shot. No need to work up to it -- or go long-term with it -- if you don't want to.
You can also draw a world map but be explicit that it's not 100% accurate; just some ivory tower sage's collection of reports which they didn't verify.
I like it as fantastical as possible.....except for how people act. I can have a hard time comprehending real human behavior, so I need my fantasy people to act in accordance or defiance of tropes rather than psychology.
But I also find grounded/realistic stuff boring: I'm a person who can't...
Depends on the tropes:
Some well-worn tropes, like psionics treated as science instead of magic or "humans are special", are so offensive to me that I don't care how classic they are. But I also really enjoy being able to follow along with a story's thought process without having to do much...