Got it. We're coming at this from a vastly different perspective.
As a GM, I don't serve up anything. I present the world to the players and if they are inclined, they interact with it. If the players tell me that their motivation is to defeat evil, then I might phrase my presentation in terms...
Your examples demonstrate the move from a broad (general) motivation to a narrow (specific) one. Did you mean to describe it the other way?
Broad motivation: defeat evil.
Narrow motivation: defeat Sauron by casting the One Ring into the fires of Mount Doom.
The former provides more...
... I mean, sure, because demons and deities and dragons aren't a "thing" in the real world (not as we understand them in RPGs).
Nevermind all the Caesars and Czars and Marco Polos and Alexanders and Napoleons and Yuanjings and Yoshinobus of the world. Those guys certainly never did anything...
I think you're starting from a false premise.
Instead, consider these possible rewards in an RPG as driving factors for player action.
Wealth
Toys
Power
Status
Novelty
Enlightenment
Purpose
A few comments have touched on these. For example, we might view "purpose" as "fighting evil." To...
Based on the linked spell descriptions, I'm not certain there is a way to clear this up without resorting to DM interpretation.
That said, this is my take:
I understand the question as, "Where does the demiplane exist in relation to other planes?" The spell is clear that your demiplane is a...
I've done the same but every once in a while, I felt like I was repeating myself with descriptions or mannerisms or personalities. (When the NPC needed those things, I mean.) It's like... the older I get, I more I realize how much I just don't know about the world.
Do you ever find yourself in...
Honestly, I've never seen that resource before. Will have to check it out; thank you.
I stole a list from a psychology website (can't remember the name) and it's part of my NPC generator; haven't tested it, though, so I don't know if it skews results one way or the other.
But there's a difference, isn't there? An official (international) soccer team has to play by official rules. But if you're playing in your backyard with friends, who gives a hoot? In other words, the rules we play by are determined by the players. In RPGs, it's the GM's responsibility to...
Understood.
Being rude is unacceptable.
Accusing someone of being a sock puppet account is acceptable. Clearly, I misread the rules concerning "civility." Won't happen again.
You did engage. You also managed to pull something out of your ass. I'm quite impressed.
You're still a prick.
You assumed I was being intentionally deceitful. When called out on it, you defend yourself with a, "why so serious?" comment. An appropriate response would be... how did you put it...
There's quite a bit to discuss here, but I want to focus for a moment on just the one item, relevant to the topic:
(Emphasis is mine.)
It's not a matter of this example being "advanced to me." It's a matter of whether it fits the definition.
What are these "nifty relationship mechanics?" Are...
The implication being very clear: that this account is a sock puppet for the Tao of D&D and that my purpose here is to deceive people in order to draw attention to my work.
Frankly, you're making it very difficult to engage in a reasonable discussion.
I fail to see how removing something from any game makes it more advanced. Not that you should keep something that gets in the way of a game's flow ~ i.e. the steady progression from one player action to the next ~ no, if there's something about the rules or process that keeps mucking up the...
Yeah, no, I see where you're drawing the connection. You're saying that the author of this article clarified the subject to be all participants.
I think it's a fair observation to say what I said, but I agree that it's not fair to call it the same thing.
So to clarify, "No Myth" is a...