There was also the parallel development of Nightlife and VtM, the former releasing just a few months before the latter, but never found the same audience. Possibly due to differences in distribution and production values.
This is why the Heroic Abilities (akin to Feats in D&D) Defensive and Fast Footwork really change things for a PC (or even an tougher NPC). The character can parry or dodge (respectively) without using up their action, as long as they have Will Power points to spend. (I also love the Will Power...
Another vote for The Fantasy Trip. The recent edition is pretty much the same as the game from the 70s with a little house cleaning, but is getting a decent amount of support from Steve Jackson Games with new material and support for the game.
And another vote for Dragonbane, which was...
With the upcoming Book of Magic, seems like one could cherry-pick a list of spells and create one's own "white magic" tradition. (possibly adding some of your own or from 3rd party sources). However, such a tradition probably should include a few offensive spells lest a practitioner feel useless...
Steve Jackson Games was formed after Steve left Metagaming. That company kept the rights to The Fantasy Trip (until just a few years ago), so SJG came out with Man To Man, a combat game that was an obvious expansion and evolution of Steve’s work in TFT.
Man to Man itself was just a stepping...
For those wondering where @Von Ether got that number from, apparently there will be nice graphical listings of spells in each school by rank, showing their prereqs:
Chiming in here that I’m currently running the Secrets of the Dragon Emperor campaign and the group has done most of the adventures in it, each with its own boss monster. PCs have gone down (the system uses Death Saves just like 5e, but against your Con, so odds of surviving are generally...
The wielder is only part of the equation. Elric was a powerful wizard/warlock having generational pacts with many powerful beings. But Stormbringer was an entity all unto itself.
You want to emulate Elric - and all the soul sucking involved - more closely, let that Hexblade get their hands on...
Another thing I really appreciate with the UA hexblade is the additional castings of hex. Between failed concentration checks or the hexed target escaping combat, carrying the hex away with it, I hate having to cast the spell more than once in an encounter, especially with the warlock’s limited...