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SkidAce's latest activity
SkidAce
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Often, I find that it is helpful to pair sticks with related but distinct carrots. Helps the players feel like you aren't just making...
Oct 13, 2025
SkidAce
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
My giant alligator got clobbered by an upcast Inflict Wounds that crit. There was much rejoicing/sadness that day.
Oct 13, 2025
SkidAce
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yeah, we've had similar. But its rarer than long rest interruptions. (statistically this makes sense, longer you stay in one place etc...)
Oct 13, 2025
SkidAce
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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It has, yes. Had a TPK* because of one, for example, because the GM jumped us with a bandit attack while we were taking a short rest to...
Oct 13, 2025
SkidAce
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Do events ever cause interruptions of a short rest in your games?
Oct 13, 2025
SkidAce
reacted to
Jahydin's post
in the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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Like
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Important point to make. Everyone is different; tailor your game accordingly. (y)
Oct 13, 2025
SkidAce
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
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I like your rule, but would like to mention that it is dependent upon the table. Our current group has several people with anxiety or...
Oct 13, 2025
SkidAce
reacted to
Seramus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
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Since you can't benefit more than once every 24 hours, the benefit is pushed back every day! 6:01am, then 6:02am, etc. Gods forbid if...
Oct 12, 2025
SkidAce
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
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Well, me personally I've never felt the specificity of just giving "hearing and smell" to its Keen Senses as anything worthwhile...
Oct 10, 2025
SkidAce
reacted to
billd91's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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If we're living in the recoil from the 4e period, and D&D's the most successful it has ever been, then I think it may indicate that this...
Oct 10, 2025
SkidAce
replied to the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
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How about the fact that, say a dog lists keen senses (hearing and smell) and detects something it couldn't see? Not to continue the...
Oct 10, 2025
SkidAce
reacted to
Benjamin Olson's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
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Like
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An effort was made to give more creatures a distinctive ability of some sort, and (more importantly) to make distinctive abilities bonus...
Oct 10, 2025
SkidAce
replied to the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
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And the roleplaying cues might be missed by new DMs. (Dogs better stats cause of SMELL might be overlooked)
Oct 10, 2025
SkidAce
reacted to
TerraDave's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
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Like
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Overall they have been given a needed boost. There is also a scattering of cool new abilities. But I tend to like the spellcasters in...
Oct 10, 2025
SkidAce
reacted to
AlexofBarbaria's post
in the thread
OSR
Rune Magic
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One of my favorite D&D supplements is the 2e Vikings Campaign Sourcebook (part of the Historical Reference series). David Cook did a...
Oct 10, 2025
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