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SkidAce's latest activity
SkidAce
added the media item
1767664389153.png
to
General
.
Jan 6, 2026
SkidAce
posted the thread
D&D General
Homebrew Rune Initiate (Feat)
in
*Dungeons & Dragons
.
So you can take this at 4th level, and gain the ability to cast a third level spell without expending a slot. Thats a level early...
Jan 6, 2026
SkidAce
reacted to
Mannahnin's post
in the thread
Spoilers
The Great Wall (2016)
with
Like
.
I have not seen it, and had heard bad things, but this summary makes me want to watch it with some D&D buddies and beer. :)
Jan 6, 2026
SkidAce
reacted to
jian's post
in the thread
Spoilers
The Great Wall (2016)
with
Like
.
Just watched this, and it’s honestly a lot less of a car crash than I was expecting. No, it’s not as great a film as many of those who...
Jan 6, 2026
SkidAce
reacted to
DinoInDisguise's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Haha
.
I take offense to this ;)
Jan 5, 2026
SkidAce
replied to the thread
D&D 5E (2014)
Tools for Running Larger Battles Efficiently
.
Worked out great last night. Players used their presence and abilities to hold the "Militia versus Plants" zone from collapsing...
Jan 5, 2026
SkidAce
replied to the thread
D&D 5E (2014)
Tools for Running Larger Battles Efficiently
.
Fantastic and helpful doc. I should have looked at it before we played. would have made tracking easier.
Jan 5, 2026
SkidAce
reacted to
aco175's post
in the thread
D&D 5E (2014)
Tools for Running Larger Battles Efficiently
with
Like
.
I made a basic Word Doc to try and use for a large battle based on the comments on @ExploderWizard and @SkidAce mentioned above. On the...
Jan 5, 2026
SkidAce
replied to the thread
D&D 5E (2014)
Tools for Running Larger Battles Efficiently
.
If it's armies versus armies I use 10 minutes also. I normally use 1 round like the PCs when things are more "local", like the...
Jan 4, 2026
SkidAce
reacted to
doctorbadwolf's post
in the thread
D&D 5E (2014)
Tools for Running Larger Battles Efficiently
with
Like
.
Ignore all published mass combat systems unless you enjoy adding crunch to your games. Either treat groups of allies and enemies as...
Jan 4, 2026
SkidAce
reacted to
kigmatzomat's post
in the thread
D&D 5E (2014)
Tools for Running Larger Battles Efficiently
with
Like
.
A fairly simple way to handle large forces is to reduce the units to a single CR and have those face off. Ie 10x goblin warriors is...
Jan 4, 2026
SkidAce
replied to the thread
D&D 5E (2014)
Tools for Running Larger Battles Efficiently
.
Yes, my bad. Thanks!
Jan 4, 2026
SkidAce
reacted to
Distracted DM's post
in the thread
D&D 5E (2014)
Tools for Running Larger Battles Efficiently
with
Like
.
For anyone else wondering, I believe you're referring to this point on the previous page: D&D 5E (2014) - Tools for Running Larger...
Jan 4, 2026
SkidAce
replied to the thread
D&D 5E (2014)
Tools for Running Larger Battles Efficiently
.
Not the creator, but: I roll for where the PCs are not, once a round, usually the end. Like you say, this lets me set up a story for...
Jan 4, 2026
SkidAce
replied to the thread
D&D 5E (2014)
Tools for Running Larger Battles Efficiently
.
I know this is a necro, but I have used the system @ExploderWizard laid out several times now, as background battle, and adding bonuses...
Jan 4, 2026
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