IMO, releasing 2E was a successful decision, it was the splat overload, too many settings lines, etc, that was the bad decision.
I.e. overloading the demand for product to the extent that "average" players had to choose what to buy out of the multitudes of choices.
I had a "semi gothic" campaign where the devils were like rakshasa, immune to spell levels X and below. And magic weapons were rarer than standard.
A certain amount of telegraphing was needed "The cultists seem to have acquired a book of summoning lower level devils"
It was fun for an...
I have thought that perhaps the +1, +2 of "magic" weapons is merely magically enhanced accuracy and damage (a valuable attribute to be sure), but that it does not affect resistances to type or material.*
I.e. A weapon would still need silver to affect jackalweres, even if it was a +1.
*the...
And no, not all Kyrieans would have that background. Because to some, occupation is more important than culture. In representing their character.
YMMV.
Except when my player says, "My former professions are not important, I want to focus on the fact that I came from this culture instead."
So I created them a "Cultural Background" (2014 rules)
Native Kyriean
You come from a country that has a wide spread usage of low-level magic, and are more...