BL: If I was to ask a character..."where would you flee if you DECIDED to flee ?" (imminent TPK or fear of snakes etc) ...i.e trying to escape, in most cases that would be the same route as when commanded.
Unless OBVIOUS abuse is involved, then we discuss.
I would let the player choose for the character in that situation.
IMHO, its good to have the player involved. Even if in a different situation "I" would likely allow them to choose the flee direction, unless they were obviously meta-gaming it. So far no issues.
I dont get it. Its a simple long hallway, "fastest" is either way. So left or right? Forwards or back?
Its just an example of the target possibly being able to choose, when fleeing...thats all.
What if the target is right next to the caster in a hall way, and the fastest way to flee is right or left equally.
Would we let the target choose left or right?
I have not read the entire thread yet.
In my opinion, warlocks do services, trade, and or bargain for secrets and power.
BUT, once the "power" has been gained, the patron cant take it back, the sedret knowledge has been taught and is subsumed into the warlock's abilities.
Every time they...
I interpret it as the magical compulsion gives (triggers) you the flee "condition".
The compulsion isnt hanging around controlling all your actions and decisions, it added the flee condition for one turn.
So you flee, possibly the same as if you failed a morale check or something.
I think your point is valid.
But also, sometimes characters lose agency. Circumstances (known or unknown) can cause things to happen they cant prevent.
I guess, it all depends on the campaign and the story and how cheesy or illogical the event is. And how often it happens.
There's just so many (sobs in frustration and indecision). I like these, no promise of quality (except for A Rose for Talakara).
Issue #9
The Crypt of Istaris: It's all over (and literally so) after midnight
Issue #10
The Shrine of Ilsidahur: It's strange that a shrine to a vanished god...