Agreed, and I also think it would be nice to have the reverse. Buy a new adventure, but have the link go to a 2014 version if there was one.
Not "needed" but I can dream.
There's a wide spectrum. I agree and see your point about Spiderman (of course now that i think about it, he didnt get his powers from ideals or an oath).
There are a lot of stories where "monk/wu jen" types have ideals and taboos and they loose their power if they break them.
I think you...
BL: If I was to ask a character..."where would you flee if you DECIDED to flee ?" (imminent TPK or fear of snakes etc) ...i.e trying to escape, in most cases that would be the same route as when commanded.
Unless OBVIOUS abuse is involved, then we discuss.
I would let the player choose for the character in that situation.
IMHO, its good to have the player involved. Even if in a different situation "I" would likely allow them to choose the flee direction, unless they were obviously meta-gaming it. So far no issues.