After the first adventure, I had Delft start assigning the briefings to various PCs, with a thought toward seeing who was best at taking his place. It's also a good way to find who is best suited to be King of Risur in the future!
In my game, we got a new player around he end of adventure 2 and she submitted an Eladrin Sorcerer with an amnesia backstory.
A week or two later, Diaspora was released and I had the inspiration to make her secretly Kasvarina (after also checking here to make sure I wouldn’t break anything!)...
"You have no torches. You'll go blind." sounds like a reference to the There Was No Light But Fire effect in the room with the Miller's pyre trap, which extinguishes all non-fire light sources for the party for 24 hours.
updated draft, for those playing along at home.
not even touching the Prestige classes yet. They'll all be level 10 Theme Archetypes, but I need to see how the lower-level stuff is working first.
Here's a very rough draft of where I am on a players guide. Would love some feedback!
(I can start a different thread if that's better)
file removed. New file coming.
hi @mirtexxan
I'm busily going through this material to put together a consolidated players' guide for a new campaign I'm running. As I've been putting it together, I'm (of course) tinkering with it a bit to better fit my style (because no content survives contact with a DM!).
For instance...
This is amazing work! I'm starting to do early prep for running a PF2e Zeitgeist game in Foundry VTT, and this is going to go a long way towards making it possible.
I guess we were ahead of the curve lol
Two years of catch-up follow:
I set up a device whereby the D&D group could spectate on the new Pathfinder group through a puzzle box that "shows you what you need to know," to give me time to learn the system before trying to convert their D&D characters...