so next weekend I have been asked to run an adventure for a group of friends, 2 of which are new to RPG world and 2 which have played
* Lost Mines of Phandelver
* Tyranny of Dragons - HotDQ and RoT
* Curse of Strahd
* Princes of the Apocalypse
so my question is what would be a good...
so after many months of great adventuring we arrive at the finale. I have started piecing it all together but I need some help with finishing it off.
The 5 PCs ( Sorcerer, Cleric, Fighter, Warlock and Rogue ) are about to head into the Crypt area and then ultimately Strahd's...
Like the idea of the tactical approach, I also did something similar
I used a first edition map of the region ( the orange background one ) this was to simulate the map the Council had and then talked through the plans. I had seen something similar in the supplement (...
Another day another Curse of Strahd question.
So one of the characters was bitten in the werewolf den by a werebear ( I popped a couple in to make sure the encounter wasn’t too much of a breeze for level 8 folks ).
Anyway, I now have a conundrum around how to play this. Next...
So we have started a new adventure path and one of my players has asked to use the non standard Paladin Oath Breaker class
This takes the original class and twists it slightly. It does work with his character concept...
after a bit of a break we are heading into Argynvostholt, and the joy that a spooky mansion brings. so far my PCs are outside of the mansion and just about to go in....
I was wondering how others have played this, did you add anything extra? did you hand wave the empty rooms?
so my CoS campaign rumbles on and after s great time in Krezk the players are planning on heading back via the Werewolf den.
Reading the chapter as written and the fact that they are now level 8, I feel that I need to spice up this encounter.
Apart from maybe...
if you are playing Curse of Strahd please look away now
Ok so a question
The pcs are embroiled in various Vallaki plots, and I used the plot set piece of when they meet Rictavio in the inn guards turn up asking for the PCs to hand him over.
We then had a scene at stockyard...
time for some help and advice…
I have a PC who is a warlock character who has the Detect Magic spell as a cantrip.
He enables this at all times, making it quite difficult for me to have any surprises for the PCs. Any magical traps are seen as are any hidden weapons.
so after running the Madam Eva reading the enemy of Strahd is Rictavio.
Which is ok for me, but I am not sure how best to deal with this in Vallaki. One thought is after revealing there is a fight with Izek?? and Rictavio can then say he needs to collect his stuff and ask the PCs to...
So our group is just about to leave Barovia and head to Vallaki. Thanks to posts on this thread and its associated links I have managed to get the journey planned out.
My question is around Vallaki, with so much potentially to go at here, I am struggling what to fit in and what to drop. How...
the chapter as written was pretty sparse...I inserted a couple of bits...
so I had the players asked to go to the Dragon meet as ambassadors, and for them to meet Elia at barn outside of Waterdeep.
En-route I gave the Players a hand out that detailed each of the dragons this covered...
not sure how many of you have read Sean's website ( Power Score ) ?
he has covered most of the major plot lines with great detail, I popped on tonight and found that it no longer exists, does anyone know if he will be back?