I thought about trying this sort of background in 3.5 by refluffing a bunch of Wilder abilities as luck or destiny or whatever. I think using Charisma as the key "luck" stat works pretty well - the Everyman hero is just sort of blessed with good looks and things breaking his way. A sorcerer...
Funny that you would call out people for making the "stop arguing and just change the rules if you don't like it" dismissal, then turn around and say you aren't actually interested in further discussion and will go change the rules. Anyways, enjoy.
I agree that "if you don't like it, you can change it" is a stupid way of dismissing a discussion.
On the other hand, the point isn't that other things are overpowered, it's that ritual casting is properly powered in the context of other class abilities. You have not mounted a convincing...
Quieting a VERY LOUD entry is the most obvious use of ritual silence. You can imagine that it would be useful to spam on a stealth tunnel-building operation, too.
Also, as a safety mechanism on very loud magical or industrial operations.
Or in a prisoner situation, to keep that powerful...
Traveling on the water makes sense. That's why everyone has been doing it for centuries. In a boat. WALKING makes no sense. Why would you walk when you can float and let the wind do the work?
I try not to engage in too much hyperbole, so let's just say I found this argument to be so ridiculous that I signed up to this forum to say so.
Ritual casting is overpowered because people will replace ships with water walking and tenser's disc? Seriously? Three questions for you:
Have you...