I have a digital alarm clock from 1987
I still use several iPod nanos and an iPod touch
I have a Windows 7 laptop from 2008 that I use as an itunes 'server'
If you are using the Weapon Vs. Armor type rules I would strongly suggest getting yourself a combat wheel
These were in a Dragon Magazine back in the day
There doesn't seem to be a reason to risk moving forward w/o a long rest.
Therefore, long rest in a reasonably safe place is the best course of action.
Agreed with bloodtide... with an additional assumption.... the teleporters know they are teleporting into an ongoing fight (if they don't... well then most likely they are the ones who are surprised)
Assuming the teleporters cannot time their entrance, I would have them teleport in at the...
I will sketch out the map on a plain (non grid) piece of paper (or a large whiteboard) as the characters move through the dungeon.
Since it is by hand without grid, it ends up being a rough estimate of relationships between rooms and hallways.
Simple and quick just enough to get the point across
Yes, Villain point for the bad guy.
I use Hero points in my 3.5 game and when I want a bad guy to use a Villain point I give the good guys additional Hero points after the encounter.
This also works well for plot points like... "I really want this bad guy to get away" or "I really want the...
1. Everything has a statblock
2. Everything has always had a statblock
3. So, you can have unusual allies and henchmen/followers
4. So, you can play as one of these creatures
5. So, your evil PC has something good to fight
Honestly.... if the kid has played a few times... hand the kid the DM's guide (optional), monster manual and a sheet of graph paper for the dungeon.
Best way to learn is to do it. Giving the kid some how to guide to read through will probably just dampen the enthusiasm and make it seem like...