The interlocking feature is nice. I have been using 8x10 plexiglass for awhile, and the only drawback is they don't interlock (but about 1/2 the price of this).
A couple of nice features not mentioned...
1) At least on the plex-glass, there is not ghosting when leaving the dry erase on for an...
Keep in mind that in 3.5, PCs and NPCs used the exact same rules.
So, it naturally followed that any organization would have it's own prestige class like Red Wizard of Thay or Harper. Many were thus not very suitable for PCs but more for NPCs that had a specific niche to fill. Same way with...
So, let me get this straight the rule presented in the DMG is...
If the monster is losing the battle and it FAILS the wisdom check it runs away.
So the wiser the monster is the more likely it is to stay and fight a losing battle?
That makes no sense...
Honestly, this is one of those things...
32 point buy. But... a full spellcaster’s primary stat cannot start higher than 15
(before racial adjustments)
Fighter
● 2 additional skill points for a total of 4/level
● At 1st level choose any 2 additional skills to be class skills
● Any Feat you qualify for can be taken as a Fighter bonus...
I have run the Freeport trilogy a couple of times and I like it a lot. Not familiar with Lost City of Barakus.
One of my players had maxed out gather information. What I did is gave them several different contacts throughout the city and then would apply a modifier (unknown to the player)...
I skimmed... but didn't see that anyone mentioned Tippyverse.
Tippyverse is the 3.5e version of what you are talking about.
Taking the rules to their extreme conclusion on how it effects the setting. Look it up it will give you some ideas.
Action Points - everyone gets a certain number per day/encounter/level/whatever. These can only be used for something 'cool'
Can also grant Action Points when you need/want something to happen narratively and don't want the PCs to ruin it... bad guys gets away or PCs are captured are two that...
1d20 per 10 ft up to a max of 60 ft then divide by 1d6.
This gives a reason for the 15th level fighter to be concerned about a 60ft fall, but at the same time also allows for possibility of very little damage.