I think their feeling at the time was that, with an 18, they were basically guaranteed to succeed even if they spent no points from their pool; therefore, they points they did spend were "wasted" because they didn't have an actual mechanical effect on whether they succeeded or not.
Which like...
The issue with throwing out that mechanic, unfortunately, is that it's basically the core of the system! It's sort of the equivalent of deciding that Advantage in 5e sucks and that you're just going to play without it - like, at that point, what are you even playing the game for?
The whole...
I don't know about worst, but the Cypher System (the setting-agnostic version of the system that Numenera runs on) is the only system I've run that the players staged a mutiny over. I know the exact moment they decided to rebel, too:
For the uninitiated, your characters stats in Cypher are a...
Hey, everybody. I haven't been following this thread super closely, and I don't really go here, if you know what I mean, but I do have access to their first playtest packet and it does specifically call out sneaking past an group of enemies/avoiding a battle as something that rewards you a...