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Recent content by SocratesOnFire

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    Greater Telepathic Bond?

    Spell Compendium has Interplaner Telepathic Bond as a sixth level spell which has the same duration but allows the bond to cross planes.
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    D&D 3E/3.5 Crafting and Balance? (3.5)

    Yes, 33% faster, which offsets crafting costs. Yes, you can blame retrocrafting, but I've played campaigns where I've crafted items, generating about a 25% increase in party wealth by crafting during down time.
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    D&D 3E/3.5 Crafting and Balance? (3.5)

    I misread your initial statement, my apologies. But, on point, the amount of gold saved by item crafting turns one wizard level into hundreds of thousands of gold for the party, which seems to heavily out weigh the costs.
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    D&D 3E/3.5 Crafting and Balance? (3.5)

    Actually, I accounted for everything. The wizard was level eleven, he had spent nearly a year in the last 10 the party had been together to craft (and months to scribe his book), the items he crafted were those he could have crafted with his caster level, and he still starts out with 88,000 gp...
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    Swarm character

    Monster Manual two has a swarm shapeshifter, kinda, but you switch between a weird insect like creature into a swarm. Also, you could just use polymorph
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    D&D 3E/3.5 Crafting and Balance? (3.5)

    The problem though, is that if treasure the party finds has been adjusted to compensate for magic item crafting, then there is no incentive to craft magic items. The party would end up with the same value in equipment, but with one fewer useful feat (or more) and a lot less exp.
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    D&D 3E/3.5 Crafting and Balance? (3.5)

    So, what is the point of crafting? Ever. The only possible advantage to ever crafting a magic item, burning a feat and Exp, is to save money on the equipment of oneself and one’s party is it not? But if you save money for yourself and the party you cause that party to have more valuable...
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    how much does it cost?

    That price assumes the ship was going that way, if you want to take a vessel where there is no trade, I'd charge much more, especially if there's danger.
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    Playing a Diviner

    Divination is the single most powerful school in the game, as any DM of mine knows. The ability to unravel the entirety of an opponent's buffs and items with a Stilled/Silenced Analyze Dweomer during precombat dialog is unmatchable (spamming Dispel Magic during combat is also extremely powerful...
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    Crazy PC deaths

    I had a player with a charging jump kick, a 3.5 monk, that was eating by a Tendriculious in the same way...
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