Recent content by Sorinth

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    D&D 5E (2014) Building a Better Ankheg

    In my games Ankhegs always came in a pack rather then being a solo monster. Something like a Bulette was the solo burrowing monster, Ankhegs were the wolf pack monsters using hit & run tactics. The two main tactics were pop up outside of melee range of everyone, spit acid, and re-burrow, so the...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    I'm of the opinion that a lot of problems could be solved if the spell DC was based at least partly on on the level of the spell slot used. You'd still have to adjust the CC spells where upcasting gets to target an additional creature, but generally speaking a low level CC spell should have...
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    D&D General Mage hunter rogue

    Arcane Trickster is probably the obvious choice, with you being part of a rival wizard group that got slaughtered by this group and so now you are learning magic the "hard" way. But I would be tempted with Phantom Rogue, when this mage group killed your family and damaged your leg they used some...
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    D&D General Favorite Creepy Monster To Run?

    I had a Dryad that was kidnapping villagers and sacrificing them at the base of her tree to feed it blood. I modified the tree stride to allow taking one willing person with her which made her quite adept with the charm at separating a PC from the rest of the party. And a PC alone and charmed...
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    D&D General How to Make Travel Meaningful and Interesting

    The scenery type stuff should mostly be in addition to the interesting encounters and not be the encounter itself. And often times you don't want that stuff to be random. If you are using say the weather to help set a specific tone then you can't use/rely on a random table to do that.
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    D&D General How to Make Travel Meaningful and Interesting

    One problem with this type of "random" approach is that without the adventuring context a lot of this stuff is just not particularly interesting in itself. If the players are trying to sneak into an orc camp to rescue some prisoners, then something like a posturing bear becomes more interesting...
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    D&D General How to Make Travel Meaningful and Interesting

    My belief is that to make anything interesting there needs to be an interesting choice being made by the players. So the answer to how to make travel interesting is simple, provide interesting choices for the players. Random combat encounters don't tend to provide interesting choices, but that...
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    Daggerheart General Thread [+]

    Keep in mind the ratio of actions stays the same regardless of how many players there are because it's based on the hope/fear dice and not the number of players all getting a turn. The increased difficulty from a larger group comes from the larger total HP/Stress/Hope pools that the adversaries...
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    Brennan Lee Mulligan to GM Critical Role Campaign 4

    There's the fluidity element that should help either speed up the combat, or at least remove the sort of dead space of a player spending a couple minutes trying to decide what to do which is pretty common for CR. But additionally the spotlight swinging back to the DM often through either failed...
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    Brennan Lee Mulligan to GM Critical Role Campaign 4

    I figure it's more likely a reference to returning guest appearance but it's all just guesswork right now.
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    Brennan Lee Mulligan to GM Critical Role Campaign 4

    I think they had already said he was. I haven't played Daggerheart myself yet, but my impression is that it handles bigger parties better then 5e does. And with Matt as a player plus Robbie with the whole crew + guest stars that they no doubt want to continue having, that's a pretty unwieldly...
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    Brennan Lee Mulligan to GM Critical Role Campaign 4

    I would imagine they want to announce it closer to the actual start date of C4 so that it's still in the news and being talked about when the game actually starts.
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    Critical Role's The Mighty Nein Reveals First Look, Season 1 to Air on November 19th

    It was mentioned by I think Sam that when doing the TV show that they had to re-order a lot from the actual play because they were just wandering around aimlessly for so much of it. So there's been an attempt to make the storyline a little more coherent, but we'll have to wait and see.
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    D&D 5E (2024) 2024 Gladiator: The Narrative Dissonance

    Given that in-fiction there's no such thing as class abilties, feats, etc... the premise is nonsensical.
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    D&D 5E (2024) 2024 Gladiator: The Narrative Dissonance

    Why wouldn't they? If you are making a custom feat what reason do you have for putting it outside the power range of other feats?
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