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soviet's latest activity
soviet
replied to the thread
AI/LLMs
Plagiarism vs. Inspiration
.
What I'm suggesting is that your game sounds like a reaction to D&D - 'like D&D but with more X and less Y'. That's what those games...
Today at 12:28 AM
soviet
replied to the thread
AI/LLMs
Plagiarism vs. Inspiration
.
It sounds to me like this comes from a very D&D-focused viewpoint. I think you would be well-served to review carefully the first...
Yesterday at 10:02 PM
soviet
replied to the thread
AI/LLMs
Plagiarism vs. Inspiration
.
Utlimately game design is technology. It iterates on itself, develops new branches, and synthesises old ideas together. At this point...
Yesterday at 9:56 PM
soviet
reacted to
TheAlkaizer's post
in the thread
AI/LLMs
Plagiarism vs. Inspiration
with
Like
.
"Inspiration" as you describe it is incredibly rare. Art is derivative by nature. If you think you've invented something, you probably...
Yesterday at 9:47 PM
soviet
reacted to
Autumnal's post
in the thread
D&D 5E (2024)
DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
with
Like
.
It looks like nobody ever answered the question about what “indie” means. The Forge put forth a definition I like: the creators own...
Yesterday at 3:24 PM
soviet
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
I dunno what that is, but I can assure you it isn't relevant
Tuesday at 9:27 PM
soviet
replied to the thread
Do you have a "litmus test" setting for generic rule sets?
.
The game doesn't reach out a tentacle and make you play 6-8 combat encounters a day, no. But it is designed on the assumption you will.
Tuesday at 9:09 PM
soviet
reacted to
Fenris-77's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
No, it doesn't, but that doesn't mean that's not how the CR and class mechanics were designed. Hence the ... issues.
Tuesday at 9:08 PM
soviet
replied to the thread
Do you have a "litmus test" setting for generic rule sets?
.
6-8 recommended combat encounters a day. The vast majority of character abilities have a direct combat application.
Tuesday at 8:35 PM
soviet
reacted to
Fenris-77's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
Yeah, no. 5E isn't remotely generic in its design and implementation. I'm not even sure why you'd say that. The underlying mechanical...
Tuesday at 8:33 PM
soviet
reacted to
pemerton's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
5e has a rather generic way of assigning mediaeval/fantasy skills to a PC; and then a lot of very detailed rules for assigning primarily...
Tuesday at 8:33 PM
soviet
replied to the thread
D&D 5E (2024)
DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
.
When has D&D ever had a 'generalist' design? I would say never. At a minimum, the D&D you describe here ('a robust, tactical system...
Tuesday at 8:32 PM
soviet
reacted to
Desdichado's post
in the thread
D&D 5E (2014)
So 5E is the Successor to AD&D 2nd Edition? How and How Not?
with
Like
.
Speaking as someone else who played 3e regularly from 2000 until about 2017 or so, and is currently re-reading almost all of my 3e...
Tuesday at 8:28 PM
soviet
reacted to
Desdichado's post
in the thread
D&D 5E (2014)
So 5E is the Successor to AD&D 2nd Edition? How and How Not?
with
Like
.
If that's indeed what he meant, then I'd argue that he's very wrong. 5e is a streamlined reworking of 3e with a few 4e elements...
Tuesday at 8:28 PM
soviet
replied to the thread
D&D 5E (2024)
DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
.
The difference is that you were insinuating it isn't an RPG.
Tuesday at 1:36 PM
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