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soviet's latest activity
S
soviet
replied to the thread
D&D General
Have Some Class
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4e fighters. They have a clear focus about what they do, they're good at that thing, they have interesting decisions to make about how...
Monday at 5:01 PM
S
soviet
reacted to
SableWyvern's post
in the thread
D&D (2024)
Just realized Sentinel is heavily nerfed! No longer works with PAM, no longer works on most enemies who Disengage.
with
Like
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Instead of changing feats or sticking with an unfun RAW version, have you considered just using the version that you all like and...
Monday at 2:02 PM
S
soviet
reacted to
pemerton's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
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Why should I care what some random website says? I'm talking about an actual thing invented by actual game designers and incorporated...
Monday at 1:37 AM
S
soviet
replied to the thread
D&D (2024)
Best 5.5 Mechanic They Should Use More IMHO
.
Agreed. They should have had it as only ever a GM-assigned modifier to the circumstances of that roll. That is to say, no published...
Saturday at 1:42 PM
S
soviet
replied to the thread
D&D (2024)
Best 5.5 Mechanic They Should Use More IMHO
.
Although 2014 also featured Monte Cook's freshly invented idea of passive perception ;)
Saturday at 1:36 PM
S
soviet
reacted to
EzekielRaiden's post
in the thread
D&D (2024)
Best 5.5 Mechanic They Should Use More IMHO
with
Like
.
And the former was rampantly overused. Weapon of first resort when it was designed as a weapon of last resort.
Saturday at 1:35 PM
S
soviet
replied to the thread
D&D (2024)
Best 5.5 Mechanic They Should Use More IMHO
.
2014's main advances AFAIR were advantage/disadvantage and the pseudo-narrative background traits, the latter of which they got rid of.
Saturday at 1:22 PM
S
soviet
reacted to
Uni-the-Unicorn!'s post
in the thread
D&D (2024)
Best 5.5 Mechanic They Should Use More IMHO
with
Like
.
Is that it, no other good ones?!
Saturday at 1:19 PM
S
soviet
replied to the thread
No Initiative Order: How Do You Do It?
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No, I think it's a good point. Most social situations or exploration scenes aren't run in an initiative sequence. Personally when I GM...
Thursday at 8:38 PM
S
soviet
replied to the thread
What Does a "Successful" RPG Look Like?
.
So, let's say I write an RPG in my spare time and it's perfect. Everyone that reads it wants to play it and everyone that plays it stops...
Thursday at 7:09 PM
S
soviet
replied to the thread
What Does a "Successful" RPG Look Like?
.
To me a successful RPG is one that is being played, or has influenced other games/players to the extent that some part of it lives on in...
Thursday at 7:01 PM
S
soviet
replied to the thread
What Does a "Successful" RPG Look Like?
.
And any metric of 'successful TV programmes' that didn't include at least the first two would be a faulty metric. (I'm not American...
Thursday at 6:52 PM
S
soviet
replied to the thread
What Does a "Successful" RPG Look Like?
.
+1 Not only that, they named a bunch of stuff that didn't have names and those names became canon.
Thursday at 6:50 PM
S
soviet
reacted to
MGibster's post
in the thread
What Does a "Successful" RPG Look Like?
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Like
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West End Games had the Star Wars line from 1987 through 1999, during which they produced two different editions of the game (three if...
Thursday at 6:49 PM
S
soviet
reacted to
Ruin Explorer's post
in the thread
Minimalist and One Page RPGs
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Like
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I love Grant Howitt's one-page RPGs, which you can find on Bluesky, on his Patreon, or buy collections of from the Rowan, Rook and...
Thursday at 12:39 PM
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