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soviet's latest activity
S
soviet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I agree that this is possible, and I think Rolemaster's implementation is basically this. However, no edition or variation of D&D has...
Oct 11, 2025
S
soviet
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here are contemporary trends that I see in terms of modern approaches to TTRPG mechanics: Fiction First Gaming: this was something of a...
Oct 11, 2025
S
soviet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm sorry, but this is why the 'dead horse' of hit points keeps being brought up. Because the assertion that the rules of D&D serve only...
Oct 9, 2025
S
soviet
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
In a decade of playing 5E I've literally never had a combat go that fast.
Oct 9, 2025
S
soviet
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
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Oct 9, 2025
S
soviet
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The thing about hit points is that getting hit by something sharp or heavy moving fast is, in most ttrpg settings, the single most...
Oct 9, 2025
S
soviet
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's because it was designed as a dungeon crawler. Because it had to cover that aspect of play that people would certainly use. That...
Oct 9, 2025
S
soviet
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
There's also the issue that attrition-based adventuring is boring. I want encounters to be (somewhat) dangerous in and of themselves...
Oct 9, 2025
S
soviet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No, this is bad design. Why wouldn't you need combat to be balanced? That doesn't make any sense. How many of the fights in LotR were...
Oct 9, 2025
S
soviet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Surely the other issue is that mandating 6 to 8 combat encounters a day is ludicrously bad design. For a dungeonbash type adventure...
Oct 8, 2025
S
soviet
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Or that people just don't want to play that way (with lots of filler encounters that exist basically for attrition). One thing that...
Oct 8, 2025
S
soviet
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
@soviet basically the above. Although my interpretation of, Apocalypse World at least, is that it's far more 'vanilla narrativist' than...
Oct 8, 2025
S
soviet
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
To a point, but not every older style game assumed an extremely tight hand on the reigns there when it comes to players introducing...
Oct 8, 2025
S
soviet
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't follow you here. :P There certainly are a few ways to slice 'play to find out", but several of the posts her are just wrong...
Oct 8, 2025
S
soviet
reacted to
Pedantic's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I feel like we're on the verge of rehashing the same points all over again. "Play to find out" is a strong signal that you as a player...
Oct 8, 2025
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