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soviet's latest activity
S
soviet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I imagine what they resent is the constant insertion of those opinions. Imagine if I were to post 'I don't like 5e' multiple times in...
Oct 11, 2025
S
soviet
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I'm not speaking solely about narrative games. I mentioned 5e D&D and OSR games. Please stop making everything about your gripe against...
Oct 11, 2025
S
soviet
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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No you don't need all the prep. It's just useful. If you look at actors preparing for a role in a TV series they don't get all (or even...
Oct 11, 2025
S
soviet
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I've got a view on this: it's analytical and genealogical. Classic D&D is, at its core, a game of puzzle-solving. At the start of the...
Oct 11, 2025
S
soviet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I agree that this is possible, and I think Rolemaster's implementation is basically this. However, no edition or variation of D&D has...
Oct 11, 2025
S
soviet
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here are contemporary trends that I see in terms of modern approaches to TTRPG mechanics: Fiction First Gaming: this was something of a...
Oct 11, 2025
S
soviet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm sorry, but this is why the 'dead horse' of hit points keeps being brought up. Because the assertion that the rules of D&D serve only...
Oct 9, 2025
S
soviet
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
In a decade of playing 5E I've literally never had a combat go that fast.
Oct 9, 2025
S
soviet
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
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Oct 9, 2025
S
soviet
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The thing about hit points is that getting hit by something sharp or heavy moving fast is, in most ttrpg settings, the single most...
Oct 9, 2025
S
soviet
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's because it was designed as a dungeon crawler. Because it had to cover that aspect of play that people would certainly use. That...
Oct 9, 2025
S
soviet
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
There's also the issue that attrition-based adventuring is boring. I want encounters to be (somewhat) dangerous in and of themselves...
Oct 9, 2025
S
soviet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No, this is bad design. Why wouldn't you need combat to be balanced? That doesn't make any sense. How many of the fights in LotR were...
Oct 9, 2025
S
soviet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Surely the other issue is that mandating 6 to 8 combat encounters a day is ludicrously bad design. For a dungeonbash type adventure...
Oct 8, 2025
S
soviet
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Or that people just don't want to play that way (with lots of filler encounters that exist basically for attrition). One thing that...
Oct 8, 2025
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