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SpellObjectEnthusiast's latest activity
S
SpellObjectEnthusiast
reacted to
darjr's post
in the thread
D&D General
Weird "DnD Is Dead" Youtube Trend??
with
Haha
.
There is at least one youtuber that has been saying this for years and years now. Long slow spiral into doom.
Yesterday at 4:30 PM
S
SpellObjectEnthusiast
reacted to
DrJawaPhD's post
in the thread
D&D General
Weird "DnD Is Dead" Youtube Trend??
with
Like
.
It's not an OGL thing or a DnD thing. Humans in general are hooked on rage clicks, that's why social media works
Yesterday at 4:30 PM
S
SpellObjectEnthusiast
reacted to
Aldarc's post
in the thread
D&D General
Combat as War vs. Sport and a Missing Third Mode
with
Like
.
I’ve seen the “Combat as War vs. Combat as Sport” framework come up a lot in TTRPG discussions, and I think it’s a very useful...
Yesterday at 4:25 PM
S
SpellObjectEnthusiast
reacted to
Morrus's post
in the thread
AI/LLMs
AI art bans are going to ruin small 3rd party creators
with
Like
.
That's an interesting attempt at an end-run around copyright law so you don't have to credit or pay the original creators, but it...
Yesterday at 1:51 PM
S
SpellObjectEnthusiast
reacted to
bedir than's post
in the thread
AI/LLMs
AI art bans are going to ruin small 3rd party creators
with
Like
.
Good! If people can't be bothered to create things themselves why should that cost me money?
Yesterday at 1:51 PM
S
SpellObjectEnthusiast
reacted to
pemerton's post
in the thread
Why I Hate Skills
with
Like
.
These seem to be pretty similar ideas. A world where events occur with the regularity of a metronome is just as "meta" as the OotS...
Thursday at 3:01 PM
S
SpellObjectEnthusiast
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Love
.
Hey, this has been a really fruitful discussion for me. Once again, the pushback and questioning helps me think about (dare I say...
Thursday at 1:46 PM
S
SpellObjectEnthusiast
reacted to
Edgar Ironpelt's post
in the thread
Why I Hate Skills
with
Love
.
I'm your opposite number: I LOVE skills and skill systems in RPGs. I do look askance at the skill-improvement mechanic you describe...
Thursday at 1:44 PM
S
SpellObjectEnthusiast
reacted to
VHawkwinter's post
in the thread
Why I Hate Skills
with
Like
.
I see. In my case I was thinking more like "the patrols pass by every (varies, let's say 2 minutes); you have X amount of downtime for...
Wednesday at 1:08 PM
S
SpellObjectEnthusiast
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Haha
.
I suppose I could have titled the thread “What happens if you…” and then described a narrow definition of skill use. I guess I learned...
Wednesday at 1:07 PM
S
SpellObjectEnthusiast
reacted to
TwoSix's post
in the thread
Why I Hate Skills
with
Like
.
Pretty much all knowledge checks in skill-based systems basically acknowledge that a particular character's knowledge is all in a...
Tuesday at 7:50 PM
S
SpellObjectEnthusiast
replied to the thread
Why I Hate Skills
.
Interjecting this article as it is pretty relevant to the conversation. It's focused on Fate specifically but imo is applicable for any...
Tuesday at 6:15 PM
S
SpellObjectEnthusiast
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Like
.
The way I do this in Shadowdark is that an attempt at something costs a "crawling round" which increases the chances of random...
Tuesday at 6:05 PM
S
SpellObjectEnthusiast
reacted to
VHawkwinter's post
in the thread
Why I Hate Skills
with
Like
.
Sure. Absolutely. It matters more if every 10 minutes is a new random encounter check, than in a 3.x /5.x, PF2, GURPS, etc game where a...
Tuesday at 6:04 PM
S
SpellObjectEnthusiast
reacted to
Kichwas's post
in the thread
Why I Hate Skills
with
Like
.
I recently reached this point too, as a result of three things. Seeing a comment in the Daggerheart book about 'only roll when there's...
Tuesday at 6:03 PM
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