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SpellObjectEnthusiast's latest activity
S
SpellObjectEnthusiast
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think it was more that WotC realized that virtually nobody played the way the DMG recommended and they wanted to actually make money...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Prior to the 2024 DMG, most attacks that dealt poison damage first had to hit with an attack roll, usually dealing a very small amount...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, I will say one of 5e’s strengths is that it can make players feel like their characters are in great danger, even when their...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh. My. God. This is precisely and exactly what I've been arguing as a flaw in 5e's design since before it was even CALLED 5e. Twelve...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
By the way, anybody notice how monster recharge abilities are almost always Recharge 5 or 6? That’s a 1 in 3 chance, in a combat that’s...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Haven’t gotten the chance to yet. I’m talking about classic 5e, because that’s what Mearls was talking about in the opening post. I’m...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Dude, combat has been hit point based attrition since Chainmail
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I said it 2015 got told to "shut up Zard you're wrong". Got the 5 power feats right kinda.
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I knew this and said this for years now. Under "normal optimization", casters' offense craps out at around round 15-25. Also an...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And for those people, the 2014 DMG offered the (admittedly poorly named) “gritty realism” variant resting rules. Short rests take 24...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, yeah, some people understood the assignment, but I think a lot more didn’t, and moreover they refused to accept it when it was...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, they did. It’s just that no one read the DMG. And when people quoted the DMG saying “look, it says right here you should have 6-8...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yep. Despite the DMG saying exactly that, people have been denying it for a decade.
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Wow, 20 rounds of combat between long rests, with combats assumed to last about 3 rounds means they were expecting approximately 6 or 7...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
UngeheuerLich's post
in the thread
D&D's October Product Revealed to Be Stranger Things Tie-In
with
Like
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I agree: even though I did not count xp budgets beforehand most of the time, if I checked after a fight after a hard or medium...
Oct 8, 2025
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