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SpellObjectEnthusiast's latest activity
S
SpellObjectEnthusiast
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yep, and you can still do time-pressure-attrition as a treat if you do a few low-stakes encounters back to back. Its pretty good stuff.
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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PF2 works in this manner, or at least much closer to it. I actually prefer the adventure day attrition model myself, but have come to...
Oct 9, 2025
S
SpellObjectEnthusiast
replied to the thread
Shadowdark
Shadowdark General Thread [+]
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Very cool, thanks for sharing
Oct 9, 2025
S
SpellObjectEnthusiast
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Fenris-77's post
in the thread
Shadowdark
Shadowdark General Thread [+]
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This is my Black Powder armoury page from Shadows of Empire.
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Bae'zel's post
in the thread
Shadowdark
Shadowdark General Thread [+]
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This is perfect and I just checked out the preview of this book of yours. SOLD! Gonna buy this straight away. It's perfect for running...
Oct 9, 2025
S
SpellObjectEnthusiast
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Random encounters work as good time pressure tools in OSR games since any encounter is likely to cause one or more PC deaths. In more...
Oct 9, 2025
S
SpellObjectEnthusiast
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Unfortunately, that isn't how resting works in either the 2014 or 2024 versions of 5e. In 2014, any interruption to a rest less than 1...
Oct 9, 2025
S
SpellObjectEnthusiast
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Sometimes being a good gamemaster means being a little antagonistic.
Oct 9, 2025
S
SpellObjectEnthusiast
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Game designers clearly present how to run the game in the guide on how to run the game->Players ignore the guide on how to run the...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
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Yeah... because 5E isn't a wargame and anyone who tries to run 5E in that way is using the wrong tool for the job. And which is why...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I think it was more that WotC realized that virtually nobody played the way the DMG recommended and they wanted to actually make money...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Prior to the 2024 DMG, most attacks that dealt poison damage first had to hit with an attack roll, usually dealing a very small amount...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Yeah, I will say one of 5e’s strengths is that it can make players feel like their characters are in great danger, even when their...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Oh. My. God. This is precisely and exactly what I've been arguing as a flaw in 5e's design since before it was even CALLED 5e. Twelve...
Oct 9, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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By the way, anybody notice how monster recharge abilities are almost always Recharge 5 or 6? That’s a 1 in 3 chance, in a combat that’s...
Oct 9, 2025
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