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SpellObjectEnthusiast's latest activity
S
SpellObjectEnthusiast
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It could explain things better, but there is actually a definition in the 5.0 DMG: Deadly. A deadly encounter could be lethal for one or...
Oct 13, 2025
S
SpellObjectEnthusiast
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2014)
Thoughts on bonus action potions?
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Like
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I don't like bonus action potions. The characters are already indestructible and have way too many HP. There is also not a lot of good...
Oct 13, 2025
S
SpellObjectEnthusiast
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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I said no recently. Silvery Barbs spell.
Oct 13, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Well yes, but actually no. The 2024 encounter building guidelines specifically advise against encounters with more than two monsters per...
Oct 10, 2025
S
SpellObjectEnthusiast
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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But removal of the multiplier is a huge deal. In horde encounters you can have four times the amount of same monsters for the same...
Oct 10, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Notably, 5.24’s encounter building guidelines aren’t all that different from 5.14’s. The biggest change is the removal of the XP...
Oct 10, 2025
S
SpellObjectEnthusiast
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Case in point, the 3e cure light wound wand. Playing 3e without access to that wand (or some equivalent of it) is a NIGHT AND DAY...
Oct 10, 2025
S
SpellObjectEnthusiast
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
.
So daily and weekly abilities. Just like with 5e gritty rests...
Oct 10, 2025
S
SpellObjectEnthusiast
reacted to
Eric V's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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D&D makes a ton of money. There is no problem to be fixed.
Oct 10, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Yep, which is probably fine if it happens once in a while, but if that’s how most days of adventure go at your table, you’ll probably...
Oct 10, 2025
S
SpellObjectEnthusiast
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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It’s interesting how this thread continues unfolding, because the variety of responses almost is the point. Every take here represents a...
Oct 10, 2025
S
SpellObjectEnthusiast
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The result is an absolute boatload of money. Wide audience = lots of purchases. Even if they create gameplay problems in the process...
Oct 10, 2025
S
SpellObjectEnthusiast
reacted to
billd91's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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If we're living in the recoil from the 4e period, and D&D's the most successful it has ever been, then I think it may indicate that this...
Oct 10, 2025
S
SpellObjectEnthusiast
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If you’re doing one-encounter days in a city setting you can just crank the difficulty of that one encounter way up. Alternatively, you...
Oct 10, 2025
S
SpellObjectEnthusiast
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Really its because D&D has to accommodate so many playstyles it cant pick a lane. When it does, things tend to get incendiary one way or...
Oct 10, 2025
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